Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 44

Thread: Campaign Week 1

  1. #31
    Quote Originally Posted by RedArmy View Post
    Done
    That is not the most current map. The one you have there is the map before RealGenuis and I worked together and made the physical and digital correspond.
    Just wanted to throw that out there.

    "ok now that makes a lot of sense. yes you are correct ultramarines are the most boring version of the most boring army which is space marines." -Noodlers

  2. #32
    Senior Member RedArmy's Avatar
    Join Date
    Apr 2014
    Location
    Pflugerville
    Posts
    670
    Quote Originally Posted by Ninjawraithlord View Post
    That is not the most current map. The one you have there is the map before RealGenuis and I worked together and made the physical and digital correspond.
    Just wanted to throw that out there.
    I relized that, I can't update until i get home tonight, I'm on the road now.
    ~The artist formerly known as Viscount Alexandru~

  3. #33
    Senior Member RedArmy's Avatar
    Join Date
    Apr 2014
    Location
    Pflugerville
    Posts
    670
    Ok, the challenges will open up as soon as I have the completed map, which should be sometime early today. I wanted to clarify some of the challenge rules (I will cover more in my next post though, so this isn't exhaustive).

    When I was looking at the challenge rules I realized that it was kind of written where the challenges would only take place on enemy territory, which made just expanding your own tiles not really an option. So last night and this morning I have updated some of the rules for challenges. Now the challenger may choose to attack either an enemy territory (that they have a direct path to), or to try to claim an unclaimed hex, adjacent to a hex already owned by his faction.

    Previously, it was noted that there were specific bonuses to some rolls for attackers and defenders (attackers +1 to seize init, defenders +1 for table sides and deployment zones). Those bonuses only apply now if you are attacking a zone already owned by the enemy. If the zone is an unclaimed one, then no bonuses apply. Also, if the challenger wins, they still claim the tile, but if the challenged player wins and it is an unclaimed tile, then the chllenged player claims that tile (if the challenged player already owns that tile, then they claim an adjacent one as they chase the challenger away from the battlefield).

    Ok, I will clarify about the actual challenge process in my next post when I open up for challenges to begin.
    ~The artist formerly known as Viscount Alexandru~

  4. #34
    Senior Member Caldera02's Avatar
    Join Date
    Sep 2010
    Posts
    3,449
    i think we should change how challenges are done. The way it currently sits, it is very cumbersome. I think what would work better for us is during the challenge round, each team decides which hexes they want to assault. Then we publish them, then each team decides who is going to defend each hex. I think that would work out better overall and as a bonus it would add a surprise factor to who's playing who each week! :P
    Wargamescon 40k Judge
    caldera40k.blogspot.com
    Hogleg - "only in my head someone bought CRP's OOP Wraithlord then stuck its toe in cover."

  5. #35
    Hedgefund (Admin) Darkwynn's Avatar
    Join Date
    Sep 2010
    Posts
    1,684
    Let alone how spaces are taking. Now How can someone challenge a space that is already challenged. In particular Spaceport on Balin. This Challenge methodology along with the rules is breaking down fast and causing a lot of confusion.
    Stony said...

    After reading this I have decided that the movie "Pineaple Express" should redo one of its quotes from:

    "But if you do something heroic then you'll come back as like an eagle or a dragon, or Jude Law."

    To:

    "But if you do something heroic then you'll come back as like an eagle or a dragon, or Nick Rose."

  6. #36
    Senior Member CRP's Avatar
    Join Date
    Sep 2010
    Location
    Austin
    Posts
    4,280
    It is confusing. Chris' idea sounds pretty good.
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

  7. #37
    Hedgefund (Admin) Darkwynn's Avatar
    Join Date
    Sep 2010
    Posts
    1,684
    Quote Originally Posted by CRP View Post
    It is confusing. Chris' idea sounds pretty good.
    yeah, we pretty much had all of our slots picked out and ready to go. Then everything got thrown for a loop.
    Stony said...

    After reading this I have decided that the movie "Pineaple Express" should redo one of its quotes from:

    "But if you do something heroic then you'll come back as like an eagle or a dragon, or Jude Law."

    To:

    "But if you do something heroic then you'll come back as like an eagle or a dragon, or Nick Rose."

  8. #38
    Member noah2015.5's Avatar
    Join Date
    Jul 2012
    Location
    Georgetown
    Posts
    57
    Quote Originally Posted by Caldera02 View Post
    i think we should change how challenges are done. The way it currently sits, it is very cumbersome. I think what would work better for us is during the challenge round, each team decides which hexes they want to assault. Then we publish them, then each team decides who is going to defend each hex. I think that would work out better overall and as a bonus it would add a surprise factor to who's playing who each week! :P
    I think this is a great idea.

  9. #39
    Senior Member morella888's Avatar
    Join Date
    Nov 2011
    Location
    Taylor
    Posts
    1,013
    Just putting this here:

    Admitting, I am more than a little miffed about how initial choices were doled out as not getting a port for Xenos left us really screwed, and we were only placed close enough to go for one anyway.

    that said, the fix to shields has just made the problems worse. Personally, I feel like shields just shouldn't be a thing. At the very least, they should not preclude a ground force invasion from an adjacent hex. I really don't like that the fix was to basically make holding one port akin to holding any port for the purpose of adjacency, as like I said in the other thread, that is basically giving a group about 20 spots to be able to challenge on various planets.

    Not trying to give you a hard time Todd, this group is really good at breaking stuff and I don't think you anticipated the problem it would be.

    But if it isn't changed, basically we could see this campaign end before turn 2 essentially.

    So anyone have any suggestions?

  10. #40
    Senior Member RealGenius's Avatar
    Join Date
    Sep 2010
    Location
    Not Austin
    Posts
    4,907
    You're Eldar, what do you care about spaceports anyway? Use the web way!

    There just needs to be a rules for assaulting a hex from space, probably only hexes without and special marker.
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •