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  1. #1
    Senior Member Red Zeke's Avatar
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    Campaign Rules

    This thread is intended to be a reference of campaign rules for those needing it. It is not comprehensive. You can also ask questions/discuss the technical aspects of the campaign.

    Objective
    Win the final scenario at the end of th! You can make this easier by collecting clues (relics) during the campaign to improve your starting position

    Timing
    The campaign is intended to last four campaign seasons, with each season lasting for 3 campaign turns, plus one special event. Players should expect to play one game each campaign turn, though provisions exist for playing more if agreed upon by the players involved.

    Armies
    Games are played at any mutually agreed upon points level, but default to 2500 points. An army may end up larger than an opponents, courtesy of results on the Spoils of War or Ignominious Defeats charts. No army may be fielded at a size larger than 25% of the opponents army (include any free magic items, upgrades, extras from mines, etc).

    Armies can vary from game to game, but must include any Regiments of Renown or Heroes of Legend "as is". That is, once a unit or character earns such a heroic designation, they must be included, and their equipment may not change. Furthermore, any magic items taken by a Regiment of Renown or Hero of Legend may not be taken by any other unit in any army you field. (For instance, Mead's Bishop Seamus of Caer Bannog is equipped with the Greedy Fist. No other characters in any of his armies may take the Greedy Fist so long as the Bishop lives).
    "Tournament record and placings to let everyone know what a big deal I am."

    A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design

  2. #2
    Senior Member Red Zeke's Avatar
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    Campaign Turn Sequence:

    1- Random Events
    2- Move Armies
    3- Declare War/Issue Challenges
    4- Roll for Mines
    5- Fight Battles
    6- Resolve Victories and Defeats
    7- Resolve Expeditions
    8- End of Turn

    Note: Depending on timing of games, it may be necessary to resolve steps 7 & 8 the following week before commencing the next campaign turn.

    Post-Battle Charts
    As written in handouts. Rolls should be made in the presence of your opponent. I will have a few extra copies this Tuesday, as I believe not everyone took one home.

    Special Tiles

    Mines: Provide the opportunity to add points, items and other in-game boosts.

    Fortress: Adds +1 to any fortification save of any adjacent tiles. Tile may only be captured by siege.

    City: As fortress, but +2.

    Wizard Tower: May "reverse" the D66 roll on random events (so 32 becomes 23). Any wizard in an army defending this tile gains loremaster.

    The following tiles are off limits and become available during seasonal scenarios.

    La Mancha: ????

    Los Pantanos Diabalicos: No swamp tile may be improved (i.e. no mines, forts, etc). However, all swamp tiles (including El Templo Diabalico) have a starting fortification save of 2+. Furthermore, for any battles fought in El Templo Diabalico, the entire table counts as a charnel pit, and a sorcerous portal is placed in/near the center of the board. Finally, El Templo is worth 5 Relics at the end of the final campaign season.

    Alcazar del Pielago: ????

    Expedition actions:

    - Each army may make one action in the expedition phase.

    - During the expedition phase, an army that was driven back that turn may not take any actions.

    - An army may freely claim an unmarked tile.

    - An army must dice off if it is sharing a tile with an enemy army and a battle wasn't fought.
    1- Your army is scattered.
    2-3 Your army is driven back.
    4-5 The enemy army is driven back.
    6- The enemy army is scattered.

    - Your army may attempt to capture an enemy tile if it is does not contain enemy armies. The defender may make a fortification save on a 6+ to avoid this fate and garrison his lands. The following modifiers apply:
    -1 if the tile borders one belonging to the attacker
    +1 if the tile is adjacent to a fortress
    +2 if the tile is adjacent to a city
    +1 for every relic handed over to the attacker by the defender
    Last edited by Red Zeke; 03-24-2012 at 09:51 PM.
    "Tournament record and placings to let everyone know what a big deal I am."

    A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design

  3. #3
    Senior Member Geist's Avatar
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    Los Pantanos Diabalicos: ????
    I do NOT want the devils pants thank you very little.
    "The Machine will grind you down."
    Inventor of the "Chris Noble".

    Bayou 2011 "Hero to Zero"
    Lone Wolf 2011 9 3rd overall. "GateKeeper"
    2013 North Texas Battles 3rd overall and tied for 3rd best sport.

    "He's a judicious calculating master tactitician who will exploit the slightest weakness in anyone's plan and known for building intricate masterful lists that are incredibly hard to destroy and making people pay dearly for tactical mistakes. "

  4. #4
    Senior Member Red Zeke's Avatar
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    Note: Updated rules for Los Pantanos Diabalicos.

    Spring Rules: +1 to cast all spells from the Lore of Life. All dangerous terrain rolls are one "pip" more dangerous.

    Summer Rules: Any army scattered during a campaign turn may be placed anywhere within your own empire that does not occupy the same space as an enemy army.

    Rules tweaks:

    During the Declare War phase of the campaign turn, any player refusing to accept a challenge, or refusing to issue a required challenge will forfeit one relic to the relevant opponent, and may not take any fortification saves in a contested tile.

    No army may move out of a tile once it occupies the same space as an enemy army.
    "Tournament record and placings to let everyone know what a big deal I am."

    A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design

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