So, that brings us to the issue of Space Ports. Initially my rules packet had space ports begin adjacent to any other space port, essentially able to attack any spot surrounding the space port. Yes, someone pointed out my post from June 29. After that post, on Thursday July 2nd, week 1 of the games (or I might be misremembering, it might have been the 9th on the second week), there was a big pow-wow of how to fix and correct some issues, especially the challenges, but other things came up as well.

Several were involved in the discussions, but central to the whole thing was Erin, myself, Carlisle, and Nick. I'm not saying that you said anything Erin, because I can't honestly recall who all said what, but I can tell you that there was alot of complaining about space ports and universally everyone other than me said that they were "useless" in the rules as written and should allow a controlling force to strike onto another planet. You may or may not have agreed with that Erin, but there was certainly no one who disagreed, or at least who vocalized a disagreement.

The change to the space port was written after that meeting. I didn't pull for it, didn't want it. The issue of space ports, as far as I can see, only affected one challenge this turn, and that wasn't a Xenos one.

If people don't like these rules, then contact me, and let's discuss. But hell, I'm pretty sure everyone knows I'm on vacation, can you at least give me 24 hours, or talk to me about something before rage quitting? It makes me wonder if all of my effort is even worth it frankly.

So, that's all I have to say right now. I hope it doesn't come off too harsh, I still love ya Erin, and look forward to hopefully getting our game in, and trying out some Malifaux too. But for now I'm off to enjoy a happy hour and try to forget all of this BS for a bit.