Here's the current progress on the Badab re-do.
http://www.centexwar.com/badab-war-v2-0.pdf
Here are The Dude's notes for this revision:
DROP FLUFF SECTION
DROP BOARDING ACTION SECTION
ADD MORE COLOR PAGES
pictures of special characters, whole units painted, mock battles exc
ADD MORE APOC FORMATIONS
maybe even a few Chapter specific ones
EXPAND CAMPAIGN SECTION
I haven’t read the FW campaign section yet so I don’t know if we could expand upon this, but perhaps add more missions (I liked the ones we came up with) and Apoc missions (especially with BoLS con in mind).
Keep in mind everything should be SLIGHTLY under-priced. Special Characters in the SM are all under-priced and since this is a fan book, there should be an added incentive to make these special characters...
Novamarines- Chapter Tactics
Master Librarian Ignacio Durja 200pts
WS5 BS4 S4 T4 W2 I4 A2 Ld10
Nova Armor- terminator armor with 2+/3++ save
Force Weapon
Psychic Hood
Psychic Powers: Might of Heroes, Quickening, Nemesis Curse- 18” doom against units with a Toughness, tank hunters against units with an armor value.
Revered Ancient: Durja may be accompanied by a single squad of Terminators which count as a Troops selection. Durja may not leave this unit voluntarily, though he still counts as an IC for all other purposes.
Star Phantoms-
‘Pathfinder’ Atticus +100pts
One Command Squad may select Brother Atticus in place of a Company Champion for +100 pts.
WS5 BS4 S4 T4 W2 I4 A3 Ld9
Power Weapon, Storm Shield, Digi-Weapons
Ambush Special Rule applies to attached ICs
Executioners-
Brother Headsman Tarax 215 points
WS7 BS4 S4(6) T4 W4 I5 A4 Ld10
Equipment
The Word and the Rule, Terminator Armour, Iron Halo
Special Rules
Eternal Warrior
Fearless
Feel no Pain
The Word and the Rule: These are a pair of finely crafted Relic Axes. They are a pair of power weapons which grant +2 Strength.
Brother of Fury: Rage and FC to all friendly units within 6”
The Headsman: Insta-kill on a 6 to wound
NOT IC (like Mephiston)
Fire Hawks-
Librarian Aachen Tournet-175 Points
WS6 BS4 S4 T4 W2 I4 A3 LD10
Force Weapon
Jump Pack
Gauntlet of Brothers- His psychic powers works on his attached unit and himself instead of just himself.
No psychic hood
Psychic Powers: Quickening, Might of Ancients
Space Sharks- Chapter Tactics- may exchange bolters for close combat weapon
Chaplain Neth- 140 pts
WS5 BS4 S4 T4 W2 I4 A2 Ld10
Gives re-roll hit’s and wounds.
Razor: Rending Crozius.
Feeding Frenzy-If the unit completely kills another in combat then they get Rage and Furious Charge.
Red Scorpions- Chapter Tactics- all Tactical Squad Sergeants are replaced with Apothecaries
Master Apothecary Eroq+50pts
One Terminator Squad may replace its Sergeant with Master Apothecary Eroq for 50 points
WS5 BS4 S4 T4 W1 I4 A2 LD9
Power Weapon
Narthecium
Terminator Armour
Lamenters- Codex Blood Angels
Reclusiarch Athaloc 175 points
WS5 BS5 S4 T4 W3 I5 A3 Ld10
Jump Pack
Book of Lamentations (not a shooting attack, force a pinning check within 12” in shooting phase)
‘Makes his Death Company not Rage’.
One Death Company unit may be joined by Brother Jacobus for 90 points
WS5 BS4 S4 T4 W2 I4 A2 Ld10
Jump Pack, Glaive Encarmine, Angelus Boltgun, Artificer Armour
Aura of Lamentation: Jacobus gives his unit counter-attack while he is alive.
Marines Errant-
Jermanus
(the Company Captains are Ship Captains, so add some Boarding Action equipment), replace plasma pistol with combi-flamer, add Void Hardened Armour, 2* Fire Wasps (doesn’t lose IC status)- 175 pts
Exorcists- Combat Tactics
Merrin, remove Chapter Tactics
Psychic Power: Prescience: This power is cast once per turn at the beginning of any phase. Merrin may give one friendly unit within 12” any USR. This lasts the duration of that phase only.
Master Librarian: Merrin may cast three psychic powers per turn.
Mantis Warriors- Chapter Tactics: Infiltrate
Mantodia-160pts
WS6 BS5 S4 T4 W3 I5 A3 Ld10
Master-crafted Lightning Claws
Iron Halo
Artificer armor
Stalker: Mantodea, and any unit he attaches to, gains the Scout, Fleet, and Stealth USRs.
Astral Claws-
Ancient Forrex- 170 points (elite choice)
Iron Clad Dreadnought
WS5 BS5 S6 F13 S13 R10 I4 A2
Hurricane Bolters
Seismic Hammer
Special Issue Ammunition
Venerable
Minotaurs- Chapter Tactics: Preferred Enemy: Space Marine.
Sergeant Asterion- +65 points for an Assault squad w/o jump packs
WS5 BS4 S4 T4 W2 I4 A3 Ld9
Two Thunder Hammers
Combat Shield
Righteous Thunder: On the turn he charges Asterion may strike with his thunder hammers in initiative order instead of striking last.
Sons of Medusa-
Venerable Dreadnough Perseus (ELITES) 215pts
WS5 BS5 S6 FA13 SA13 BA10 I4 A3
Twin-linked Autocannon
Chainfist (built in heavy flamer)
Venerable
Salamanders- MoF keep him the same
Fire Angels- Chapter Tactics- Tank Hunters (fluff wise they are religious)
High Chaplain Cantos 200 pts
WS6 BS5 S4 T4 W3 I4 A3 Ld10
The Heart of Suns- An ancient piece of archeotech, the ‘Heart of Suns’ is a holy relic and sometimes a weapon of great power, but its machinations are mysterious. It is carried by a Servitor and has the following profile: Range: 36” S: 2D6 AP: D6 Type: Heavy D6 *roll for each stat once per turn. A S roll over 10 counts as 10 and in addition bestows the Rending rule.
High Reclaimer: Friendly units within 6” of Cantos are Fearless.
Raptors-
One Sternguard Squad may replace its Sergeant with Veteran Sergeant Laufrey for 50 points
WS4 BS6 S4 T4 W2 I4 A2 LD9
‘Terranger’ (bolter-flamer w/ rending combat attachment)
Special Rules: Bolter Drill, Suspensors (Squad is Relentless when firing heavy weapons)
HOWLING GRIFFINS
Captain Salgado
WS7 BS5 S4 T4 W3 I5 A3 Ld10
Relic Blade
Storm Shield
Champion of the Chapter- Captain Salgado may re-roll all to-hit and to-wound rolls in close combat against enemy Independent Characters.