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Thread: X-wing

  1. #31
    Senior Member Caldera02's Avatar
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    Quote Originally Posted by RealGenius View Post
    Ooh, ooh, I'll be driving around like a lunatic looking for discounted starter sets, so I might as well it up RG.

    The one thing on the B we haven't seen is the movement dial, and that holds the key. How will it move? How many reds? One crit doesn't seem too bad because crits are only one in eight unless you have something that adds crits.
    The Marksmen upgrade.
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    Hogleg - "only in my head someone bought CRP's OOP Wraithlord then stuck its toe in cover."

  2. #32
    Senior Member RealGenius's Avatar
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    B-Wing also has two proton torpedo slots, and protons turn one eye to a crit. Advanced Protns will be nasty, too, but only R 1.

    Mercenary Copilot also turns one hit to dirt, but it is a Crew card, no crew on the B.
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

  3. #33
    Senior Member Caldera02's Avatar
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    So yea potential to be nasty. Is it broke though?
    Wargamescon 40k Judge
    caldera40k.blogspot.com
    Hogleg - "only in my head someone bought CRP's OOP Wraithlord then stuck its toe in cover."

  4. #34
    Senior Member RealGenius's Avatar
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    No, not broken, but it will probably be good. If it sucked, only the Imperials would be excited for wave 3.

    I think it's movement dial will be limiting, probably less than the X, but better than the Y. It has a bunch of shields, so it won't stay alive by being maneuverable.
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

  5. #35
    Senior Member Salubrious_vampire's Avatar
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    Hmmm, question about transportation. Is there a good case for me to carry stuff in (2 Firesprays and a couple of ties)? I don't have need or want foam for 3 firesprays and a billion ties (battlefoam) or a firespray AND a yt-1300 (KR). Time to find wherever Dragon's Lair hid the pluck foam after the move?

  6. #36
    Senior Member RealGenius's Avatar
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    Yeah, the 2 Firesprays makes it tough. I have the two different KR sets (ships+tokens+cards and YT/FS+ships) and I rearranged it so the 2xships trays are in one box and the YT/FS is in the other box with the tokens and cards. I'm going to add a third small box, which will let me carry everything, but the total cost for that is like $125. I think you can get the X-Wing Battlefoam kit for the Pack 216 for only about $80. Or there's a whole thread on the FFG forum of different ideas based on containers from Target, Home Depot, etc.
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

  7. #37
    Senior Member BDub's Avatar
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    Quote Originally Posted by Salubrious_vampire View Post
    Hmmm, question about transportation. Is there a good case for me to carry stuff in (2 Firesprays and a couple of ties)? I don't have need or want foam for 3 firesprays and a billion ties (battlefoam) or a firespray AND a yt-1300 (KR). Time to find wherever Dragon's Lair hid the pluck foam after the move?
    The KR foam can be readily modified, though if you just stick your extra firespray in the falcon slot, you're good to go.

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