B-Wing also has two proton torpedo slots, and protons turn one eye to a crit. Advanced Protns will be nasty, too, but only R 1.
Mercenary Copilot also turns one hit to dirt, but it is a Crew card, no crew on the B.
So yea potential to be nasty. Is it broke though?
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Hogleg - "only in my head someone bought CRP's OOP Wraithlord then stuck its toe in cover."
No, not broken, but it will probably be good. If it sucked, only the Imperials would be excited for wave 3.
I think it's movement dial will be limiting, probably less than the X, but better than the Y. It has a bunch of shields, so it won't stay alive by being maneuverable.
Hmmm, question about transportation. Is there a good case for me to carry stuff in (2 Firesprays and a couple of ties)? I don't have need or want foam for 3 firesprays and a billion ties (battlefoam) or a firespray AND a yt-1300 (KR). Time to find wherever Dragon's Lair hid the pluck foam after the move?
Yeah, the 2 Firesprays makes it tough. I have the two different KR sets (ships+tokens+cards and YT/FS+ships) and I rearranged it so the 2xships trays are in one box and the YT/FS is in the other box with the tokens and cards. I'm going to add a third small box, which will let me carry everything, but the total cost for that is like $125. I think you can get the X-Wing Battlefoam kit for the Pack 216 for only about $80. Or there's a whole thread on the FFG forum of different ideas based on containers from Target, Home Depot, etc.