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Thread: XCOM: Enemy Unknown

  1. #11
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    Quote Originally Posted by Splug View Post
    Well, keep in mind there's a requirement that you have someone at a certain rank before you can get those officer training boosts. I'm not as sold on Iron Will - my troops haven't really hard core panicked since I regularly could run people at > squadie level. I guess the way I look at it, given the choice between leveling faster and getting higher will that way versus just having more will gained per level, I'd rather get all the other perks from leveling up.

    Though, that said, I finally had a bunch of mutons just spook some dudes with intimidate spam.
    i thought will also effected PSI defense...I could totally be wrong though.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
    ~Bullymike
    Pfft - math. ROLL 6's PROBLEM SOLVED.

  2. #12
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    Hrm, no it does, I hadn't thought about that. Good point!
    Quote Originally Posted by Rigphoria
    lying and bluffing is shockingly easy.
    Quote Originally Posted by Splug
    You say that, but if I'm dealt a Cylon card I've got about half a turn before Steve throws me out an airlock
    Quote Originally Posted by Rigphoria
    steve can detect his own kind. that doesn't count.

  3. #13
    Senior Member RealGenius's Avatar
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    All right, I've heard enough. Is this on Steam?
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

  4. #14
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    Quote Originally Posted by RealGenius View Post
    All right, I've heard enough. Is this on Steam?
    Quote Originally Posted by Splug View Post
    EDIT: Oh, one other thing to know going in... it's a 14 GB download, so if you're going with a steam purchase, don't plan on turning around and playing it right away...
    yes
    Quote Originally Posted by Rigphoria
    lying and bluffing is shockingly easy.
    Quote Originally Posted by Splug
    You say that, but if I'm dealt a Cylon card I've got about half a turn before Steve throws me out an airlock
    Quote Originally Posted by Rigphoria
    steve can detect his own kind. that doesn't count.

  5. #15
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    Oh matt, So I've got 2x Plasma Rifles -- they aren't nearly as accurate as the light plasma rifle. I'm thinking about swapping out my assault guys equipment slot from nano-vests to scopes. that extra 10 aim really matters when you need that shot to hit.

    Also, I know the alloy cannon is the tier 3 shottie -- do you think it's worth it? if it hits harder than the plasma rifle at close range, I might hafta build one.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
    ~Bullymike
    Pfft - math. ROLL 6's PROBLEM SOLVED.

  6. #16
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    I didn't end up actually building any alloy rifles. I just ran up and point blanked **** with plasma rifles, called it a day.
    Quote Originally Posted by Rigphoria
    lying and bluffing is shockingly easy.
    Quote Originally Posted by Splug
    You say that, but if I'm dealt a Cylon card I've got about half a turn before Steve throws me out an airlock
    Quote Originally Posted by Rigphoria
    steve can detect his own kind. that doesn't count.

  7. #17
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    Quote Originally Posted by Splug View Post
    I didn't end up actually building any alloy rifles. I just ran up and point blanked **** with plasma rifles, called it a day.
    I built one just to see how they work. They DO hit harder than Plasma Rifles up close. I thought it was a good trade off. Slap it on an Assault guy with Run&Gun and then double tap at point blank. Drops baddies pretty quick.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
    ~Bullymike
    Pfft - math. ROLL 6's PROBLEM SOLVED.

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