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Thread: Little wills ard boyz list

  1. #1
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    Little wills ard boyz list

    2500 Pts - Grey Knights Roster

    HQ: Librarian (1#, 210 pts)
    1 Librarian, 210 pts (Nemesis Warding Stave; Might of Titan; Quicksilver; The Shrouding; The Summoning; Warp Rift)

    HQ: Grand Master Mordrak (6#, 425 pts)
    1 Grand Master Mordrak, 425 pts
    1 Ghost Knight (Brotherhood Banner)
    2 Ghost Knights (Nemesis Force Halberd)
    2 Ghost Knights (Nemesis Force Halberd)

    Troops: Grey Knight Strike Squad (10#, 260 pts)
    1 Grey Knight Strike Squad, 260 pts
    1 Justicar (Nemesis Daemonhammer)
    6 Grey Knights (Nemesis Force Halberd)
    2 Grey Knights (Psycannon)
    1 Grey Knight

    Troops: Grey Knight Strike Squad (11#, 291 pts)
    1 Grey Knight Strike Squad, 291 pts
    1 Justicar
    6 Grey Knights (Nemesis Force Halberd)
    2 Grey Knights (Psycannon)
    1 Grey Knight
    1 Rhino (Searchlight)

    Troops: Grey Knight Terminator Squad (7#, 330 pts)
    1 Grey Knight Terminator Squad, 330 pts
    1 Terminator Justicar
    2 Terminators (Nemesis Force Halberd)
    1 Terminator (Psycannon; Nemesis Force Halberd)
    1 Terminator (Brotherhood Banner)
    2 Terminators (Nemesis Force Halberd)

    Troops: Grey Knight Terminator Squad (6#, 245 pts)
    1 Grey Knight Terminator Squad, 245 pts
    1 Terminator Justicar (Nemesis Force Halberd)
    2 Terminators (Nemesis Force Halberd)
    2 Terminators (Nemesis Daemonhammer)
    1 Terminator (Incinerator; Nemesis Force Halberd)

    Heavy Support: Land Raider Crusader (1#, 271 pts)
    1 Land Raider Crusader, 271 pts (Multi-melta; Searchlight; Warp Stabilization Field)

    Fast Attack: Stormraven Gunship (1#, 206 pts)
    1 Stormraven Gunship, 206 pts (Searchlight; Twin-Linked Multi-melta; Twin-Linked Lascannon)

    Heavy Support: Land Raider (1#, 261 pts)
    1 Land Raider, 261 pts (Searchlight; Warp Stabilization Field)

    Validation Report:
    d-1. Formatting: Competition Output; c-1. File Version: 1.27 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
    Roster satisfies all enforced validation rules

    Composition Report:
    HQ: 2 (1 - 2)
    Elite: 0 (0 - 3)
    Troops: 4 (2 - 6)
    Fast: 1 (0 - 3)
    Heavy: 2 (0 - 3)

    Total Roster Cost: 2499

    Created with Army BuilderŪ - Try it for free at http://www.wolflair.com

  2. #2
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    what i plan on doing is deep strikeing modrick near my oppents long range fire power( long fangs devs oblits reapers) forceing them to go back and deal with them first turn. land raider is to deal with tanks while crusader is to help transport my big squad to the front fast and provide a get out of doge and fire support. the storm raven is to help deal with psyic hoods by causeing perials and takeing out DE ravangers the basic swauds are to hold and provied firepower and assault on the flanks where needed. the search lights for the night fighting turns.

  3. #3
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    ok Little, a pointer extra armour on the important tanks, fortitude is great but other hoods will shut it down and its important these tanks keep moving. i would drop the warding staff on the lib. unless you really plan on getting and staying in combat. also drop some of his powers unless you upgrade him to level 3. you wont be shooting if your planning on casting might and quick silver and hammerhand. speaking of which you know that might and hammer hand stack! also if your taking quick silver you shouldnt be paying for halberds because quick is better! i would drop one of the Raiders as this is an entire squad you can bring in its place. strike squads dont deserve such a nice ride! plus they work better shooting out the back of a rhino! remember two members can shoot out the back and your strike squads should always have two psycannons. the search lights are nice because we will be seeing lots of night fighting but i will be taking the advantage of closing that gap so going second might be good. and things to think about when your playing: remember that your strike squads cant double cast so when your up against MC you will have to make the choice between hammer hand and Force weapons. and remember Demon bane! also plan on how you will deal with Dark Eldar as they will out move and out gun you. and dont waste your mind strike missles. they are great for snipping.

    where will you be playing? your not in Texas any more right? good luck

  4. #4
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    a place that is so large i cant belive it they even stock forge world modles for sale! its called legions hobbies. i will going up against mostly choas

  5. #5
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    hahahaha! yes dont for get about demon bain! and light up those lash sors.

  6. #6
    Haemonculus CrusherJoe's Avatar
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    Yeah, daemonbane, don't forget about that one (like I did my last game...for all the good it did me even after I remembered it...)

    As for your list, it's not bad, but it needz moar Paladins. And grenades, shiny, candy-like psychostroke, blind and rad grenades.
    Last edited by CrusherJoe; 08-10-2011 at 11:12 PM.
    Malory: Jesus, God, Sterling. School girls?!
    Archer: Oh, those are just costumes.
    Malory: And I suppose that makes it better?
    Archer: Doesn't it?

  7. #7
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    i think the rad grenades are better then the psyco grenades! i have had no luck with then just yet! and F paladins!

  8. #8
    Senior Member Hogleg's Avatar
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    Hey Will, where are you playing? I kind of miss having you show up at tournaments now that I'm back in Texas.

    Also, reading you and spLnes talk is like watching a ******* headache unfold.
    Quote Originally Posted by RealGenius View Post
    Your "booty > money > toy soldiers" logic is indeed irrefutable.
    http://www.centexwar.com/warroom/group.php?groupid=8

  9. #9
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    PA the store is legions hobbies here is a link to there web site and they thought it'd be a easy walk over untill i told them i played with you guys

    http://www.legionsgames.com/

  10. #10
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    also halberds are free on termys

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