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Thread: Turn 3 Results

  1. #31
    sysadmin DandyPandy's Avatar
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    May 2014
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    My inexperience versus the Tau, smoke and ash reducing my range by 6" and practically none for the Tau, and really crummy dice led to a tactical withdrawal of the Ultramarines. Win goes to the Tau.

  2. #32
    Senior Member RedArmy's Avatar
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    Apr 2014
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    Updated with currently known results:

    Xenos Challenges
    Tx Plays (Orks) vs RedArmy for Shield Generator on Geminus Red Army/Imperial victory, imperials will claim the empty space to the NW as their territory
    ninjawraithlord (eldar) vs Hogleg for Manufactorum on Ranov
    Zoro (Tau) vs DandyPandy for empty space between Imperial Manufactorum, Imperial Hive, Chaos Shield Generator, Chaos Space Port on Ranov Zoro/Xenos wins

    ccrazzyyman (Tau) vs Bully Mike for spaceport on Orias Ccrazzyyman/Xenos wins
    eaglesmvp (eldar) vs Kaika for Command Bastion on Orias
    Randomnumber (eldar) vs Caldera for Manufactorum on Orias

    Imperial Challenges
    RedArmy vs JW for shield gen on ranov
    Real Genius vs Noodlers for shield gen on Balin V Noodlers/Chaos wins
    Ball4eva vs Sloth for power station on Balin V Sloth/Chaos wins, claims the space to the NE from Imperials

    Crp vs ccrazyyman for power station on ranov ccrazyyman/Xenos wins
    Hogleg vs randomnumber for hive city on ranov
    Dandy vs ninjawraithlord for power station on geminus NJWL/Xenos victory, empty space to the SE will be claimed

    Chaos Challenges
    Caldera vs eaglesmvp for Hive City on Orias
    Sloth vs zoro for Shield Gen on Orias Sloth/Chaos wins
    Bullymike vs TxPlays for Power Station on Orias Bullymike/Chaos wins

    Kaika vs ball4eva for hex to the left of our manufactorum on orias
    JohnWayne vs RG for hex to the right of spaceport on ranov
    Noodlers vs CRP for Hive city on Ranov CRP/Imperials win, no space gained due to no available space to claim

    Alot of games remain unplayed at this moment. I know a couple of people have dropped or are going to drop, but at this point I'm going to give one more week to get games in. This will (hopefully) be the only time that I do that. However, I am also going to put forth rules for reinforcements which can be made following the completion of Turn 3 (if your games are both in you can go ahead and do it once I drop the rules). Also for Turn 4 I hope to have specific missions available for each of the planets. They will be optional as I don't want to force a play style, but something else to add some spice to the games. More to come on that.
    ~The artist formerly known as Viscount Alexandru~

  3. #33
    Quote Originally Posted by DandyPandy View Post
    My inexperience versus the Tau, smoke and ash reducing my range by 6" and practically none for the Tau, and really crummy dice led to a tactical withdrawal of the Ultramarines. Win goes to the Tau.
    The nightfighting rules definitely helped me out a ton. That and I'm not sure I've seen that many BS4 misses.

    I've been away from the forums for a bit so excuse me if you already knew this but eaglesmvp has dropped out of the campaign.

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