Quote Originally Posted by rand0mnumb3r View Post
Grouped all the way.

-There should be 1 IoM side. Not 10.
-The ability to absorb player attrition is the difference between this thing going past 1-2 months or not. We tried the whole "every man for himself" before and it fell apart very quickly when people didn't show up/quit. There was also no way of adding new players. It also felt way more like a tournament then a campaign.
-Having new/fluffy players on the same side as veterans and having them feel their army/side is winning the war is a good thing. It also keeps people like me and Nick Rose in check when we can't win the campaign single handily.
-It would be nice to have the option later on to switch sides. This is just an important option to have whether due to players quiting, or sides being unbalanced, or after 3+ months people want to play something other than orks!
And then I read this.
Uagg both sides look so fun. Is there a way to combine the 2?