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Thread: Death Clock

  1. #11
    Senior Member Caldera02's Avatar
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    exactly
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  2. #12
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    Its funny y'all bring this up cause I was going to plan a slayer tournament that uses these rules.....
    Ian

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  3. #13
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    I think the concept works better for Warmachine than Warhammer. Who lets their time run down if there is a line-of-sight debate, or a cover debate, or a rules question? Those are all very common causes of lost time, and (usually) they're done in the interest of a fair game. I would half expect putting time pressure on people is just going to start arguments and cut back on legitimate discussions, while someone who is deliberately slow-playing can find a way around it (and in fact, punish the other player).
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  4. #14
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    I'm not a slow player. But why would I want to play fast? Me playing fast only benefits my opponent because I may make a mistake or overlook something. No thank you.

  5. #15
    Senior Member cptjoeyg's Avatar
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    Quote Originally Posted by Hogleg View Post
    Yup. What Matt said. I got slow played all over my turns in 'Ard boys.

    Me: "That's three saves on the Carnifex..."
    Him: Picks up codex, looks at toughness stats, looks at my dice, "What's the strength of the weapon?"
    Me: "8"
    Him: Picks up rulebook consults chart, "OK that's three saves."

    Then we do it all over again for the remainder of the shooting phases, then the assault phases, so that we only get to the top of the fourth...
    That's awesome.....

  6. #16
    Senior Member Warpaint's Avatar
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    Yeah, unless I improve significantly during the slow-grow, I'll be sitting out the slayer, unfortunately. Seeing as how my first Hordes game ever was the one and only I played all last night ... Very fun though, and a great learning experience.

    But as one who has accidentally slow-played a game and, conversely, suffered through a game where my opponent didn't leave me a whole 5 minutes of a second turn (even when I went first), I can absolutely see the benefit of the death clock. And the name is cool too. Definitely not for beginners though.

  7. #17
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    Quote Originally Posted by whill4 View Post
    I'm not a slow player. But why would I want to play fast? Me playing fast only benefits my opponent because I may make a mistake or overlook something. No thank you.
    that's kinda the point of tourney play. what follows is mostly geared toward Warhammer.

    First, let me define "Slow Play" vs a "Slow Player"

    Slow play is the act of purposefully and knowingly running the clock down in a timed setting in order to get the time to run out before the game has reached it's end. Usually to get a more favorable outcome. This includes stalling, wonton rules checking (see Hogleg's example) and general actions with the intent to slow the game down.

    A Slow Player is a person who may do the things listed above, but not ment in a malicous manner. They may be new or inexperinced or maybe they haven't figured out little things to make their game go faster. and that's ok because a lot of that can be hammered out with practice.

    In a tourney setting, with timed turns, there is a lot more pressure to finish as much of the game as possible because of fairness. It would not be fair to only get to turn 3 or 4, let alone if the 2nd player misses out on an entire player turn due to time ending because of slow play tactics.

  8. #18
    Senior Member CRP's Avatar
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    The player that Hogleg mentioned was a new player. So, I doubt that the concept of Slow Play has even occurred to him.
    "Don't take my win from me! I don't have many to claim!"
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  9. #19
    Senior Member Warpaint's Avatar
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    Quote Originally Posted by Warpaint View Post
    But as one who has accidentally slow-played a game and, conversely, suffered through a game where my opponent didn't leave me a whole 5 minutes of a second turn (even when I went first), I can absolutely see the benefit of the death clock.
    Quote Originally Posted by AdamHarry View Post
    First, let me define "Slow Play" vs a "Slow Player"

    A Slow Player is a person who may do the things listed above, but not ment in a malicous manner. They may be new or inexperinced or maybe they haven't figured out little things to make their game go faster. and that's ok because a lot of that can be hammered out with practice.
    Yeah, to give us the benefit of the doubt, both of my examples were probably good illustrations of the "slow" (or more properly "beginning") player phenomenon. Now if only I could just speed up those lumbering trolls ...

  10. #20
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    there is no slow playing on your opponents turn as the clock would be stopped for things like checking for continual effects and rolls your opponent takes (as usual in steamroller events)

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