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Thread: Ex illis Kickstarter

  1. #1

    Ex illis Kickstarter




    Our goal with Ex illis was to design a more accessible Miniature Wargame by making a software to handle the rules instead of the players, and still offering great depth of play because of the software calculation capacities obviously (available on PC/MAC/iOS). "Easy to learn, hard to master!"

    The electronic version of the game is still supported, but the game will now also be available in a classical version with a standard rulebook, playing with dices.

    We currently have a Kickstarter to finance and publish this project*:
    http://www.kickstarter.com/projects/672225583/ex-illis

    Key selling points:
    - Easy to learn;
    - Less expensive alternative to other Miniature Wargames;
    - No mesuring tapes*: zones, initiative and action systems offer a very unique and varied gameplay experience.


    THE GAME (more details)

    Ex illis is a miniature wargame set in a pseudo-historic fantasy world populated by the historic figures of the 13th century, that also includes mythological and biblical figures from medieval Europe. Angels, demons, witches, fairies and imps fight alongside different human factions for the dominance over Europe, or to strengthen the evil grip of an Infernal army.

    The rulebook game will feature:
    - Epic, large scale combat between the forces of different lands and factions helped by demonic, angelic and magical allies;
    - Zone based movement (no rulers needed);
    - Management of Fatigue and Hit points, your forces' key ressources;
    - A unique Morale system based on synergies built into your army list;
    - Soft factions to allow units to be fielded with any army... for a cost;
    - Unit specialisation and progression system (leveling, talents spec etc.);
    - Gorgeous illustrations and historic research to accompany the game;
    - Highly detailed miniatures;
    - Compatibility with the original digitally enhanced version of Ex illis on PC / Mac.

    During this Kickstarter campaign, we are seeking support to create and publish a complete hard copy rule set of Ex illis.

    The hardcover rulebook will include:
    - Original full color art and concept drawings;
    - The immersive background, history and timeline of the Ex illis world;
    - A traditional version of the Ex illis ruleset that captures the feel of the original digitally assisted game;
    - History, statistics and gameplay tips for all the heroes and units in the base game;
    - Tips for modelling and customizing your miniatures;
    - Sample Army Sheet, Unit cards and blank copies.


    US (the team)

    We are the artist, game designer, writer, programmer and project manager that made the whole Ex illis world alive back in 2009. All of us are gamers. We play Card Games, Board Games, Video Games and of course Miniature Wargames. We are experienced and savvy in the world of gaming (most of us work in the video game industry) and we love sharing our passion with other people. We started Chinchilla games and this project to ensure our dreams and our efforts would continue to live on.

    Our objective is to bring back people around a table with games that are fun, enjoyable and accessible to everyone (like our kids, girlfriends, etc.) but also to old school, hardcore gamers like us.

    Please share the Kickstarter on Facebook


  2. #2
    Member silentdante's Avatar
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    I remember reading about this maybe 3-4 years ago, cool to see it finally hitting

  3. #3
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    Ok, I saw this on Kotaku this week (http://kotaku.com/where-video-games-...eet-1459831845)

    I gotta ask - what is the point of the miniatures? From what I saw in the game play demo from the kotaku article, there was no point in moving the miniatures on the physical game board. And because all the dice and stats are kept on the computer...

    I'm not trying to be a debbie downer, but I just don't see the point in the minis if we're basically playing a two player turn based strategy game on a grid with a computer or two. Can you please elaborate?

    Edit: I did watch the video, btw (the explanation of the board / computer interface starts at around the 3:30 mark) But I still don't understand why you need the models because you have to input the move on the computer, which tracks where they are on the "big board" - the overall view.
    Last edited by AdamHarry; 11-08-2013 at 06:39 PM.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
    ~Bullymike
    Pfft - math. ROLL 6's PROBLEM SOLVED.

  4. #4
    Senior Member Salubrious_vampire's Avatar
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    Immersion and style I guess? Plus, painting stuff is fun. You could kind of ask what the point of any minis are, when you could just grab bases and stick tape on them that says "raaaaawr. I'm a warpwolf."

    Soft factions sound cool, I generally like a lot of single cross faction models but don't want the whole army. (Though I have too much on my miniatures plate to really try other games out).

  5. #5
    Senior Member Beamo's Avatar
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    I love the game concept and the models, by I too am having difficulties wrapping my head around the actual gameplay mechanic of it.

  6. #6
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    Quote Originally Posted by Salubrious_vampire View Post
    Immersion and style I guess? Plus, painting stuff is fun. You could kind of ask what the point of any minis are, when you could just grab bases and stick tape on them that says "raaaaawr. I'm a warpwolf."

    Soft factions sound cool, I generally like a lot of single cross faction models but don't want the whole army. (Though I have too much on my miniatures plate to really try other games out).
    Then whats the point of the computer then? Switching between a screen and a table top is a lot less immersive to me that just doing one or the other. Also, the fact that it's a "medieval setting" and not a Sci-fi setting looses some of the immersion factor for me when we're using a computer screen.

    I get what they are wanting to do - but i feel like there is a disconnect somewhere. I'm pretty sure if this game was JUST a board/table-top game or JUST a computer game I'd be more interested. This game has been around for a while and it didn't really take off locally. That's partly because everyone was already playing a lot of other games and (while the idea of computer aided play is neat) it's not interesting enough to make me want to jump ship.

    (I like rolling dice as well. This game looses me there as well because it rolls the dice for you. but that's just me and my opinion.)

    I do like the models - I really do! They do have some cool stuff on that front.
    Last edited by AdamHarry; 11-08-2013 at 08:24 PM.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
    ~Bullymike
    Pfft - math. ROLL 6's PROBLEM SOLVED.

  7. #7
    Quote Originally Posted by AdamHarry View Post
    I gotta ask - what is the point of the miniatures?
    As the Game Designer, this is one question I had to face a lot !

    First of all, yes it is technically possible to play the game without the miniatures, but it is not fun to do so. The game was designed to have the Software AND the miniatures together as a whole, so if you only play with the software, you will me missing some information: number of miniatures per unit, fight directions and the most important info: the global view of the game. That last point is the most important, because the software always ever show you one tile at a time (it is as if the game focuses on the current action).

    The other part is in the game's dynamism: Without the software, the game would be another miniature wargame (with very cool rules :P) and without the miniatures, it would only be a dull videogame. Both put together gives a very unique and dynamic experience! Also, the density of miniatures in the same zone makes a difference for shooting and close combat and is much more palpable when you have it in front of you.

    The last point is the simple fact that the software was entirely designed as a tool between two players... you can change all the parameters you want to make the game fits to any setting you want (change the board size or shape, play Day or Night, put any terrain feature wherever you want on the map, the game size and rules of engagements, etc.) so it wasn't designed as a videogame and is uninteresting on its own.

    To conclude, I just want to specify that the current Kickstarter is intended for a Classical "Rulebook" version of the game and will be a complete standalone from the digital versions.
    Both games will continue to be supported !!!

    Hope this is convincing enough
    Last edited by Rocknswell; 11-08-2013 at 08:59 PM.

  8. #8
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    Quote Originally Posted by Rocknswell View Post
    As the Game Designer, this is one question I had to face a lot !

    First of all, yes it is technically possible to play the game without the miniatures, but it is not fun to do so. The game was designed to have the Software AND the miniatures together as a whole, so if you only play with the software, you will me missing some information: number of miniatures per unit, fight directions and the most important info: the global view of the game. That last point is the most important, because the software always ever show you one tile at a time (it is as if the game focuses on the current action).

    The other part is in the game's dynamism: Without the software, the game would be another miniature wargame (with very cool rules :P) and without the miniatures, it would only be a dull videogame. Both put together gives a very unique and dynamic experience! Also, the density of miniatures in the same zone makes a difference for shooting and close combat and is much more palpable when you have it in front of you.

    The last point is the simple fact that the software was entirely designed as a tool between two players... you can change all the parameters you want to make the game fits to any setting you want (change the board size or shape, play Day or Night, put any terrain feature wherever you want on the map, the game size and rules of engagements, etc.) so it wasn't designed as a videogame and is uninteresting on its own.

    To conclude, I just want to specify that the current Kickstarter is intended for a Classical "Rulebook" version of the game and will be a complete standalone from the digital versions.
    Both games will continue to be supported !!!

    Hope this is convincing enough
    Thanks for taking the time to address that! It does make a bit more sense.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
    ~Bullymike
    Pfft - math. ROLL 6's PROBLEM SOLVED.

  9. #9
    Just to clarify some more things for you guys :

    The first version of Ex illis came out in 2009. This was the digital version of the game! What we are trying with our Kickstarter at the moment is to come up with a classical hardback "Rulebook" to play Ex illis (a new way to play, but with the same collection). Both game will continue to be supported!

    Our goal with both systems is the same though:
    - Easy to learn rules, but with a great depth of gameplay.
    - No measurements! Movements are performed on a slick tile-based system which allows units working together in the same area. This system allows for awesome flanking rules.
    - Initiative system makes units play alternatively between each player, making for a much more dynamic game system and reducing combinatories a lot.
    - Action system makes each units having a lot of choices of what to do in each given situation.
    - Fatigue and Morale management, without the game feeling heavy.

    Here's a demo of our first game system (digital version):
    http://www.youtube.com/watch?v=nMy3QdXPWOo

    More on the new game system will be revealed in updates during our Kickstarter !

  10. #10
    Member silentdante's Avatar
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    OH!!!! hahahahaha ok then I thought it was the same game I remember from back then (and it is) not just the pen and paper only version, which I would actually be more into because I think the idea of mixing these two things (like golem arcana) is not appealing at all.

    good luck!

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