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Thread: Should we allow the Knights?

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  1. #1
    Crazy goat
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    Should we allow the Knights?

    So should we allow them? They look to be Escalation light.

    Stats for those who haven't looked

    Pts - 375 for the Paladin, 370 for the Errant
    Super Heavy Walker
    BS 4 | WS 4 | Str 10 | Frt 13 Side 12 Rear 12 | Att - 3 | HP 6
    Weapons -
    Hvy Stubber - 36" 4/6 Hvy 3
    Rapid Fire Battle Cannon - 72" 8/3 Hvy 2 Lrg Blast Ordance (Paladin)
    Melta Inferno thingie - 36" 9/1 Melta Lrg Blast
    Chains Saw of Doom - CCW D/2

    Rules - Fear, Hammer of Wrath, Invincible Behemoth (Lord of War rule - shoot all guns, move 12", Stomp, Ignore all Vehicle damage except for Explosion, etc), Smash, Move through Cover, Relentless, Strikedown

    Has a special shield where they get to decide in their shooting phase which side the shield is up on (Frt, Right, Left, Rear) and they get a 4++ save on that side only.

    So basically this is Escalation light with only a D weapon in CC. I don't think this is bad as it doesn't give up more VP points if hurt, only has really 2 guns, and while the D can be bad a CC D might be good to curb some of the nonsense the community hates or hasn't seen yet (Seer Council, Beast Star, Screamer Star, Ab's Mom Twerking in a Onesie Star). Their are rumors of a Codex with this too so it would be neat to have these as they look boss to paint. And heck Brandon G might be able to get a fully painted 1850 army if he plays a few of these.

    So yeah - should we let this in? Or at least try it? I don't like massed shooting Weapon D's and like I said the Spaghetti God only allows you to have one D, so having 4+ isn't fair.

    link to pics - http://www.dakkadakka.com/dakkaforum...st/579689.page
    This is the grand Goatboy from BOLS. I paint and do other things - click on the links to find adventure and magic or some nonsense!
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  2. #2
    Fashionably Late daKing's Avatar
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    How do they compare to stompas?
    Wrecking Crew Member

    I would punch his baby in the face! thats how i roll! ask around, it happens! ~spines

  3. #3
    Senior Member
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    Quote Originally Posted by daKing View Post
    How do they compare to stompas?
    They are kinda tame compared to stompas weapon load-out wise. The Melta blast is basically the same as the Cestus Assault Ram, only less mobile. The D weapon is CC - so that's not really that bad with the 3 attacks in CC. I can see these things getting bogged down in CC pretty easily. What are the rules for Stomp again?

    6 HP is going to be Melta Sternguard bait.

    I'd like to see one in action for sure before I make any judgement calls. But really I don't think 1 will be that bad. Now if someone wants to sink the $$$ to play 2-3 in an 1850 game, well...Have fun with that.
    with 40k its best to get the rules straight then apply imagination and rationalize; you will only get annoyed doing it the other way round
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  4. #4
    Senior Member rand0mnumb3r's Avatar
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    I like them.

    I also agree that they seem inline rules wise with everything else.

    Its basically 2 Ironclad dreadnaughts combined with 2 battlecannons toughness/points wise, and noone complains about ironclads or battlecannons.

    These things seem to be built to counter things like wraithknights/riptides(give em the D) and parking lots full of str 7 guns, but strangely enough would have a hell of a time against a handful of marines with a few meltabombs.

    I vote yes for the Meta breakers that they look like.

    (and these things are a Melta Sternguard's wet dream)

  5. #5
    If they have a full codex/army list (which we are about 99% sure of) I don't see how we justify banning them.

    Models look awesome, fluffy, I'm guessing will be a load of fun. I'll now pause and wait for someone to burst in wailing about how they will ruin the game in 3...2...1...

  6. #6
    Senior Member
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    Stomp allows you to make d3 attacks at initiative 1 where you place a small blast in base with the walker, then another 3 inches away, then another (based on number of attacks) to represent the feet going through the unit. There's a chart to see what happens on vehicle or unit based on what you roll per stomp
    Something something won awards in something something.

  7. #7
    Senior Member
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    Yeah if it's a full-on codex it becomes a different proposition when you're talking about regulating it compared to data slates and whatnot.

    I don't see how it could be a full-on codex with only two unit entries, but we'll see I guess.

  8. #8
    Senior Member Beamo's Avatar
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    I'm pro knight, especially if they get a stand-alone codex. This - dare I say it - escalation of d-weapons in a standard codex might also pave the way for revisiting allowing SHA and Escalation in games in the future.

    Also, I'm already running some ideas on a knight house, though truth be told I'm debating converting them into questors and subjugators.
    Last edited by Beamo; 02-17-2014 at 02:36 PM.

  9. #9
    Crazy goat
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    Awesome - yeah I want them to be in. I want to paint one so bad. I hope they have evil versions. Or I will just make a House Subverted to Slaanesh.
    This is the grand Goatboy from BOLS. I paint and do other things - click on the links to find adventure and magic or some nonsense!
    Blog!
    Full of Monkey Painting
    Art Stuff!!!

  10. #10
    Senior Member Beamo's Avatar
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    I think you just add spikes. I'm trying to get nick to buy one, so that I can learn on it before I buy and build my own. :P

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