That doesn't look like a GW PDF to me.
Not to imply that it is fake or anything, but that it looks pretty half-assed.
Last edited by RealGenius; 07-28-2011 at 02:28 PM.
It's from their website. Look at the link. here's the truncated link in non-forum friendly text:
http://www.games-workshop.com%2FMEDI...dDx-XQ&cad=rja
Last edited by Hogleg; 07-28-2011 at 03:49 PM.
Not exactly what I'd call "complex"...though I do like the "traitor" scenario. Good idea, that one.
Malory: Jesus, God, Sterling. School girls?!
Archer: Oh, those are just costumes.
Malory: And I suppose that makes it better?
Archer: Doesn't it?
the second scenario is... odd. I have the feeling a lot of people will forget bits of it. its the only scenario with a set 6 turns, only scenario that doesn't allow outflanking, and it has a turn 6 nightfighting rule...
the traitor scenario looks like it could be fun. maybe it would be a cool idea for one of the escalation league scenarios in the future?
Doesn't look like I'll be missing much. those scenarios don't really make me regret bowing out of 'ard boyz this year. though my orks would have probably enjoyed the liberal dose of night fighting in those missions.
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Yeah, I was annoyed to see that mission 2 has no Outflanking... especially since that is the best mission for it. Outflanking really sucks in KP/VP missions, its only real use is in Sieze Ground. Oh well.
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Too many nightfights...
Horrible missions... they seemed rush more then anyrhing.
I think they were definitely rushed. It looks like you wrote it with all the truncated words, subject verb agreement, and tense issues.
The traitor mission is cool, but it's still just straight kill points. There should certainly be multiple mission objectives.
In the third mission the deployment is Dawn of War? So basically all these ****ing missions have night fights? Or is it just the dawn of war deployment rules, without the night fight special rule?
This looks like a pre-release version of the missions, probably intended for play testing before being finalized. The easiest way to prevent people from having an advantage due to leaked data is to just publish it all earlier; no one cares if you steal what was freely given. I would expect some additional polish (both to the presentation and to the overall mission rules) in the next two weeks.
The traitor mission has one huge key to it: it gives you a reasonable way to beat a paladin army on kill points.
Originally Posted by RigphoriaOriginally Posted by SplugOriginally Posted by Rigphoria