My two cents would be

Please start the tournament at 10:30am and stick to 2 hr rounds. This should have us ending around 6 PM. (2hr+2hr+2hr+1hr+15min+15min). I think this help those with wives and children not be in such a rush.

-The roll of 6 on the maelstrom table either needs to be removed or modified to just having more units in your deployment zone than your opponent. It is very very difficult deny your opponent in Warhammer 40k Age of Drop Pod edition.

Don't start scoring maelstrom points until the end of turn 2. Rolling kill two units against a null deployment army pretty much starts you 2 points down due entirely to you not winning the roll to go first.