Pretty much this. Vulkan, melta tri-force pods, maybe some dreads, go to town. Now, if you're looking at the 2009 'ard boyz 2500-point list, I think there was a mystic to drop the big FU on deep strike tactics... but moving forward, the GK codex should fix the allied mystics silliness. You'll still have to play with your reserved pods potentially sucking it up from a Master of the Fleet, but at least you're in the other guy's face turn 1, and returning some damage.
As far as an army that would actually deploy and just suck mud the first turn... ML devastators are your friends.