Quote Originally Posted by morella888 View Post
If Imperials/chaos assault all ports or adjacent hexes and bubble wrap shield and port turn 1, basically we can end up in a situation where all planets are locked off by turn 2.

And the fix (for the shield problem) to allow adjacent hexes expanded the influence of ports ridiculously by essentially making all ports one for coming onto other spaces.

Easiest fix is just drop shields entirely and go back to original wording on ports.
Is that necessarily a bad thing? The shield gens can be assaulted from adjacent hexes and then the ports are open for attack again. I guess if we don't have that many turns to react like that then yea probably not a worthwhile goal to make them that hard.

If we drop the shields, I'd say change those spots into something else worthwhile, because that was our opening strat was trying to block those off. If they just become hive cities or something else, that would be fine I think.