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Thread: Week 1 Challenges

  1. #81
    Member noah2015.5's Avatar
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    Quote Originally Posted by morella888 View Post
    Not a huge problem - just having you both in this I wanted to make sure people knew, since I know I go back and forth with real and screen names.

    I think you were one of the first people I played when I came back from my skipping 5th hiatus.
    Yeah, I was a little confused when TXplays challenged me...wasn't sure if he meant me or the real Noah lol.

    I remember that game! We also had a battle during the team tournament a few months ago, sid and I vs you and the ork fellow.

  2. #82
    Senior Member morella888's Avatar
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    Imperials - maybe get with your peeps to figure out your challenges.

  3. #83
    Senior Member Caldera02's Avatar
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    So looking at the map again, i see the point of contention i think. The spaceport on geminus was a no brainer for imperials. It should really be in the middle so xenos and imperials both can get to it. The other planets this is the case albeit smaller. Otherwise i dont see a problem with the shield gen wording.

  4. #84
    Senior Member CRP's Avatar
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    Quote Originally Posted by morella888 View Post
    Imperials - maybe get with your peeps to figure out your challenges.
    Back to the Xenos Pens!!
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

  5. #85
    Senior Member morella888's Avatar
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    Quote Originally Posted by Caldera02 View Post
    So looking at the map again, i see the point of contention i think. The spaceport on geminus was a no brainer for imperials. It should really be in the middle so xenos and imperials both can get to it. The other planets this is the case albeit smaller. Otherwise i dont see a problem with the shield gen wording.
    If Imperials/chaos assault all ports or adjacent hexes and bubble wrap shield and port turn 1, basically we can end up in a situation where all planets are locked off by turn 2.

    And the fix (for the shield problem) to allow adjacent hexes expanded the influence of ports ridiculously by essentially making all ports one for coming onto other spaces.

    Easiest fix is just drop shields entirely and go back to original wording on ports.
    Last edited by morella888; 07-02-2015 at 01:14 PM.

  6. #86
    Senior Member morella888's Avatar
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    Quote Originally Posted by CRP View Post
    Back to the Xenos Pens!!
    I am just trying to keep things moving

    I feel bad I held things up a bit - you morning people and your day jobs.

  7. #87
    Hedgefund (Admin) Darkwynn's Avatar
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    Quote Originally Posted by morella888 View Post
    I am just trying to keep things moving

    I feel bad I held things up a bit - you morning people and your day jobs.
    Don't worry the Wolf and the Fist are working on it
    Stony said...

    After reading this I have decided that the movie "Pineaple Express" should redo one of its quotes from:

    "But if you do something heroic then you'll come back as like an eagle or a dragon, or Jude Law."

    To:

    "But if you do something heroic then you'll come back as like an eagle or a dragon, or Nick Rose."

  8. #88
    Senior Member morella888's Avatar
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    Quote Originally Posted by Darkwynn View Post
    Don't worry the Wolf and the Fist are working on it
    You don't even realize how that....
    nevermind :P

  9. #89
    Senior Member CRP's Avatar
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    Quote Originally Posted by morella888 View Post
    I am just trying to keep things moving

    I feel bad I held things up a bit - you morning people and your day jobs.
    LOL!
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

  10. #90
    Senior Member Caldera02's Avatar
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    Quote Originally Posted by morella888 View Post
    If Imperials/chaos assault all ports or adjacent hexes and bubble wrap shield and port turn 1, basically we can end up in a situation where all planets are locked off by turn 2.

    And the fix (for the shield problem) to allow adjacent hexes expanded the influence of ports ridiculously by essentially making all ports one for coming onto other spaces.

    Easiest fix is just drop shields entirely and go back to original wording on ports.
    Is that necessarily a bad thing? The shield gens can be assaulted from adjacent hexes and then the ports are open for attack again. I guess if we don't have that many turns to react like that then yea probably not a worthwhile goal to make them that hard.

    If we drop the shields, I'd say change those spots into something else worthwhile, because that was our opening strat was trying to block those off. If they just become hive cities or something else, that would be fine I think.
    Wargamescon 40k Judge
    caldera40k.blogspot.com
    Hogleg - "only in my head someone bought CRP's OOP Wraithlord then stuck its toe in cover."

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