Getting close to the end of the League. Please finish up past games so I we can declare awards. Please leave feedback on the mission if you find something that doesn't work-- something a little different this time.
Round 5
Sloth vs. ViscountAlexandru
DandyPandy vs. TxPlays
morella888 vs. Cavematt
Sid vs. CRP
Hogleg vs. RealGenius
Please post results here when done.
Mission 5: Total War: Chaos
Armies: 1500 points
Battlefield: 4x6 table, Dawn of War Deployment. Roll off to pick deployment zones.
Objectives: Modified Tactical Objectives: The chaos of war erupts and battle plans are quickly lost to enemy actions. Seize any opportunity to advance the cause of your faction, while fighting battles forced upon you.
Deployment: Standard Deployment method (pg 132)
First Turn: The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can Seize.
Special Rules: Variable Game Length, Night Fighting, Reserves.
Victory Conditions: Victory Points per the Objectives above. Slay the Warlord, First Blood and Linebreaker count as 1 VP each.
Modified Tactical Objectives: Before models are deployment, but after deployment zones are determined, each player should generate 5 Tactical Objectives, visible to both players. Discard or re-roll objectives that are impossible, based on the composition of the two armies.
After each player has 5 viable Tactical Objectives, starting with the player that chose the first deployment zone, each player choses one of the 5 and declares which turn they will achieve that Objective. Then each player selects one objective from their own 5 and gives it to their opponent as an objective. Players then select which turn they will achieve the Objective they've been given by their opponent.
Players now should have 2 Tactical Objectives each, one they picked and one their opponent selected. Each player has declared which turn they will accomplish the two objectives-- it is recommended to write down or mark with a die the turn selected for the two objectives. The objective and turn selected are visible to both players.
Of the 6 remaining objectives selected by the two players, the player that chose the first deployment zone picks any of the 6 remaining Tactical Objectives as a final objective that either player can accomplish. The other player selects which turn that objective will be accomplished.
Modified Tactical Objectives can only be scored on the turn selected. Each Modified Tactical Objective achieved counts as 3 VP if accomplished on that turn.
The following League-wide rules are in effect:
All models have Preferred Enemy: Unpainted. Unpainted means fewer than three colors, primer counts as a color.
All models not completely assembled always move as if they are in difficult terrain.