Both Librarians, Chaplain, Corbulo, and the 8 assault marines go in the Storm Raven with the Furioso which can either reserve or deploy. The Librarians can pump out up to 7 S10 Iniative 5 attacks each with re-rolling to hit because of chaplain and furious charge with priest. Also, according to INAT I can cast might of heroes multiple times which would allow me up to 20 Initiative 5 S5 hits rerolling to wound with the Librarians. Scouts are just there to be a headache with all those sniper shots and 3+ cover saves and scoring they can be annoying. I have a DOA 10 man squad with JP Priest that will reserve and help take objectives and whatnot with the ability to melta something. The preds and typhoons are my Heavy Support shooting with a Ball Predator outflanking or scout moves. Think it has a chance at Ard Boyz?




2500 Pts - Blood Angels Roster

Total Roster Cost: 2499

HQ: Librarian (1#, 150 pts)
1 Librarian, 50 pts + Epistolary 50
1 ...in Power Armour, 100 pts
Might of Heroes, Sanguine Sword

HQ: Librarian (1#, 150 pts)
1 Librarian, 50 pts + Epistolary 50
1 ...in Power Armour, 100 pts
Might of Heroes, Sanguine Sword


Elite: Chaplain (1#, 100 pts)
1 Chaplain, 0 pts
1 ...in Power Armour, 100 pts

Elite: Sanguinary Priest (2#, 180 pts)
1 Brother Corbulo, 105 pts
1 Sanguinary Priest in Power Armour, 75 pts = (base cost 50 + Jump Pack 25)

Elite: Furioso Dreadnought (1#, 140 pts)
1 Furioso Dreadnought, 140 pts = (base cost 125 + Extra Armor 15)

Heavy Support: Predator (1#, 135 pts)
1 Predator, 135 pts = (base cost 70 + Lascannon 65)

Heavy Support: Predator (1#, 135 pts)
1 Predator, 135 pts = (base cost 70 + Lascannon 65)

Fast Attack: Baal Predator (1#, 115 pts)
1 Baal Predator, 115 pts

Fast Attack: Land Speeder Squadron (2#, 200 pts)
2 Land Speeder Squadron, 200 pts = 2 * 50 (base cost 50) + Multi-Melta x2 20 + Typhoon Missile Launcher x2 80

Fast Attack: Land Speeder Squadron (2#, 200 pts)
2 Land Speeder Squadron, 200 pts = 2 * 50 (base cost 50) + Multi-Melta x2 20 + Typhoon Missile Launcher x2 80

Troops: Scout Squad (10#, 180 pts)
1 Scout Squad, 13 pts + Sergeant 26
9 Scout, 154 pts = 9 * 16 (base cost 13 + Camo Cloaks 3) + Missile Launcher 10
1 Sergeant, 13 pts = (base cost 10 + Camo Cloaks 3)

Troops: Scout Squad (10#, 180 pts)
1 Scout Squad, 13 pts + Sergeant 26
9 Scout, 154 pts = 9 * 16 (base cost 13 + Camo Cloaks 3) + Missile Launcher 10
1 Sergeant, 13 pts = (base cost 10 + Camo Cloaks 3)

Heavy Support: Stormraven Gunship (1#, 215 pts)
1 Stormraven Gunship, 215 pts = (base cost 200 + Extra Armor 15)

Troops: Assault Squad (8#, 184 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Sergeant, 58 pts = (base cost 28) + Thunder Hammer x1 30

Troops: Assault Squad (10#, 235 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Sergeant, 53 pts = (base cost 28) + Power Fist x1 25

Validation Report:
c-1. File Version: 1.17 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Blood Angels
Roster satisfies all enforced validation rules

Composition Report:
HQ: 2 (1 - 2)
Elite: 3 (0 - 3)
Troops: 4 (2 - 6)
Fast: 3 (0 - 3)
Heavy: 3 (0 - 3)

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