Please post your Regiments of Renown, Heroes of Legend in this thread. You may update them as campaign events change things- for better or worse!
Please post your Regiments of Renown, Heroes of Legend in this thread. You may update them as campaign events change things- for better or worse!
"Tournament record and placings to let everyone know what a big deal I am."
A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design
The Malfactor Conjurer of Dark Magics
A high sorcerer currently in debt of slaves and gold to Lord Draschite, this male mage must work outside the grounds of Naggroth for fear of being put to the sword if ever found by the dark lord and the prophecies believed too well. The darkness that swirls around him acts not only as shield but also as a choking mist to those that would dare think this mage an easy mark in the art of melee. If his arts are found to be lacking he also has a piece of parchment that will act as his defacto will in swaying anothers summonings.
Lvl 4 dark mage 4+ ward, whip of agony and dispel scroll.
Regiment of Renown
The Ivory Pillars, title defacto Cold Blooded
The Ivory Pillars in service to a thousand cuts of the dark lord the Malfactor.
During what will become known as the pissant massacre of the spring of whatever monkey year this is. The Ivory Pillars most brutally and mercilessly, cut down droves upon droves of Bretonnia's both of the flying Pegasus variety and the more stalwart riding versions. For their most staidly of actions they know no fear and will never back down to a challenge of any sort. As such they are rewarded the dark title of Cold Blooded.
Last edited by Geist; 03-13-2012 at 10:57 PM.
"The Machine will grind you down."
Inventor of the "Chris Noble".
Bayou 2011 "Hero to Zero"
Lone Wolf 2011 9 3rd overall. "GateKeeper"
2013 North Texas Battles 3rd overall and tied for 3rd best sport.
"He's a judicious calculating master tactitician who will exploit the slightest weakness in anyone's plan and known for building intricate masterful lists that are incredibly hard to destroy and making people pay dearly for tactical mistakes. "
King Olaf Egillson (Dwarf Lord)
Famously grumpy and ill tempered, King Olaf has made his home in exile in the Estalian mountains. Some say that he, like his entire line before him are bitter at the loss of their ancestral holds in the World's Edge Mountains. Some might say that, but none to his face. Regardless, he is now wizened and old even by dwarf standards. In a fit of characteristic orneriness King Olaf declared a grudge upon walking some 50 years hence, when his hip gave out going down the massive flight of stairs from his throne. Ever since, he has been carried everywhere, by a succession of loyal shieldbearers.
Dwarf Lord, gromril armor inscribed with the master rune of steel, rune of resistance, and rune of preservation
shield, shieldbearers
-Axe inscribed with the rune of might and rune of fire
-Crown inscribed with Master Rune of Challenge and rune of the furnace
Psychological injury- stubborn
Iron Brotherhood (Dwarf Warriors)
Presented with the Iron Gate Standard for their valor against the depraved and ferocious followers of Chaos during the ambush in the Montañas Hierros. Providing a bulwark against the heart of the enemy assault, their actions provided a crucial window of opportunity for King Olaf's forces to carry the day. Tragically, in their very next engagement, the Iron Gate Standard was lost in Los Pantanos Diabolicos...
Dwarf warriors
33 strong, heavy armor, handweapons, shields
"Iron Gate Standard"- runic standard inscribed with rune of determination- Lost at the Disaster in Los Pantanos
----
Fatekeeper Hroddr "Zaki" Ottarrson (Runelord)
Hroddr Zaki's grip on reality hasn't been quite the same since he took responsibility for the anvil "Fate of Karak Und". King Olaf has assigned members of the elite Under Guard to defend the anvil in battle, but as often as not, they find themselves trying to accomplish the curious duties assigned to them by Hroddr, such as shaving his ale, or interrogating the more suspicious looking boulders nearby. He is, of course, given great lee-way courtesy of his beard of unsurpassed length and status as the oldest of the Estalian dwarves.
Runelord, anvil of doom
Shield, gromril armor inscribed with rune of stone
Runestaff inscribed with rune of spellbreaking, spelleater rune, and rune of the furnace
Hammer inscribed with rune of striking
-----
Junior Engineer Sven Svennson (Master Engineer)
Sven Svennson found himself unexpectedly promoted to the head of the Estalian Engineer's guild after his uncle's burrowing machine demonstration accidentally collapsed the West Deep on top of most of the assembled guild during its maiden voyage. Despite his newfound position of responsibility, tradition dictates that he still bear the title of Junior Engineer until approved by the guild heads in Barak Varr. Sven has submitted his claim and eagerly awaits the decision of the council at their next meeting, scheduled in 64 years time. Meanwhile, Sven has assembled a force for homeland defense cobbled together from the finest of his uncle's war engines, and all the dwarfs drunk enough to be willing to stand nearby said artillery train.
Master Engineer
Brace of pistols
Gromril armor inscribed with rune of stone, rune of shielding
------
Last edited by Red Zeke; 03-24-2012 at 10:13 PM.
"Tournament record and placings to let everyone know what a big deal I am."
A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design
Duke Emilie de' LaFontaine
Emilie is the fourth, and final, son of his family. Under Bretonnian custom (written laws are an Empire concept, one that has not caught on in Fair Bretonnia) the oldest son receives the entire share of the inheritance, the second and third sons take up the lance and quest for Bretonnia... the fourth son's fate is a little more murky. His father sent Emilie away to live with relatives near the border of The Empire, from there Emilie was shuttled around from relative to relative, gaining a very "non-Bretonnian" style of education.
When his father died, there were no lands for Emilie, so he took up the lance and fought for the crown. He was, in all fairness, a good knight. Good enough to see the flaws and weaknesses in the Bretonnian fighting style. He watched brave knights crash like a wave against a horde of formerly cowardly Skaven, and unlike the stories of old, the Rat-Men steadfastly held and slaughtered the knights. Empire cannons used to be the butt of jokes, "more dangerous from the back than the front!" the old men used to laugh. No more. Nobody laughs at cannons now. Even the humble goblins with their legions of spiders and wicked magic have been spilling the blood of the Fair and Just with Greenskin manic glee.
On campaign Emilie found out that his eldest brother had fallen down a flight of stairs, drunk as a skunk. His older brothers were nowhere to be found, so it fell to him to return to his lands and figure out what to do with a kingdom he was never expected to run. While he trying to figure out just how much damage his alcoholic, self-loathing, spendthrift brother did to the kingdom... several "guests" arrived and now live under his roof. These kinds of guests are the kind that you can't throw out...
Then there are his brother's debts... Let's just say the kingdom is "underwater" to use a modern term. He needs to find some money... Hence, Estallia.
Emeile: Bretonnian Lord
Knightly Vow, Bretonnian Warhorse, Sword of Swift Slaying, Gromril Great Helm, Mantle of Damsel Elena, Virtue of Purity
Total Points: 229
Prophetess Liliane
Liliane arrived at the Duke's palace a couple months after he had returned. She demanded the "right of hospitality" to live as long as she (and her large host of animals and followers) wanted at his place. Much to her surprise, the Duke agreed. While it is usually a great honor to have a Prophetess living in your home... Liliane is an exception to that rule. She has countless animals, large bears, cougars, eagles and dozens of deer all live with her. This, as you can imagine, can get a little messy. Also, she has a drinking problem and tends to turn into a Mountain Chimera when she's jackhammered... and she's an angry drunk. The Duke has banned all servants from entering her quarters after the "you moved my shoes!" incident.
Poor footman, he never saw it coming...
Also, Liliane is a thief. She has a collection of items that she has "borrowed" from all around... Including a Book of Ashur. That's right, she ripped off a magical book from the High Elves. I'm sure they aren't going to miss it. They're bound to have dozens of these artifacts just lying around! At least that's what she told the Duke. He doesn't believe it either... The only good news out of all this is having Prophetess around is good for the commoners and tends to bring other Damsels as well.
Prophetess of the Lady: Beasts Mage
Level 4 upgrade, Book of Ashur, Dragon's Claw, MR (2)
Total Points: 320
Grail Knight Morikhi
Morikhi is a Grail Knight. He, apparently ignoring the horde of beasts, fanatical peasants, and wayward Damsels that surround the Duke's home arrived at the Duke's estate and demanded the "Right of Hospitality" to live at the Duke's estate. The Duke, mindful of his obligations and amused to see how he would react to the Prophetess, agreed. As stated in Bretonnian legends, once a knight has drunk from the Grail, he is above all petty concerns and is a being totally dedicated to chivalry and knightly goodness. Bretonnian legends also say that one charge from a unit "mere errants" is enough to shatter the will of the largest block of Chosen Chaos Warriors! Hammerers? They run like children from our glorious charges! Vampires? They crumble at the mere sight of our armor! And the Empire only exists because we allow it to! We could conquer them in a month!
While Grail Knight Morikhi is thankful for a home who will take him (the right of hospitality seems to be honored in the breach) but he's quite displeased at the condition of the home and the "other" house guest. It should be noted that Prophetesses are above the "chain of command" of knights and some of them enjoy tweaking the egos of haughty, thin-skinned, knights.
Grail Knight: Bretonnian Lord
Grail Vow, Bretonnian Warhorse, Sword of Bloodshed, Virture of Heroism
Total Point: 262
Suffice to say, it will be an interesting couple of months...
UNIT OF DISHONOR
The Fleeing Men of the 12th Archer Core - Emilie
These less-than brave souls fell to Panic and ran off the field in the opening shots of the battle against the Dark Elves, without taking a since wound from enemy fire. Even the presence of the lord and the battle standard were not enough to keep them from fleeing off the field. Because of that they will enter the next battle at half strength, as the wiser of the Archer Core will flee before the battle even starts.
UNIT OF DISHONOR
The Stone Dull Men of the 333rd Men-at-Arms - Liliane
These somewhat "confused" individuals spent an entire battle walking backwards, only to be caught by the blazing speed that only Dwarven Warriors can provide. Various attempts to Swift reform were met with only confused glances... and then they "fought" the Dwarves. When I say "fought" I mean "Totally beaten senseless and run down like dogs.". Because of their shameful display of fighting ability and a crippling inability to obey the simplest of commands... This unit is now afflicted with "Stupidity".
Last edited by ThreeSidesLive; 03-26-2012 at 05:28 PM.
I, The Dark Lord Necrotis, servant to the Great Nagash, send my legions upon the face Estalia in search of relics of great power and unlock their full potential.
Here are my Hero's names, Champions of Death
The Blood Lord
General Kael, Slayer of Lords
Level 1 Vampires
Heavy Armor
Shield
Ogre Blade
Nightshroud
Other Trickster's Shard
Dragon Bane Gem
Red Fury
Quick Blood
Dread Knight
General Kael was once a great warrior in the armies of Lahmia and served under Aborash as a human. After Aborash became a Vampire and and defeated a Great Dragon, he sent his disciples, the Blood Dragons to go out into the world and not return to him until they have defeated a worthy foe. Kael hopes to sate this thirst for blood and battle and be worthy of his former master in Estalia.
The Arcane Lord
Ivan, The Dark Summoner
Level 4 Vampires
Talisman of Preservation
Black Periapt
Master of the Dark Arts
Dark Acolyte
Ivan was a great human wizard whose passion of the arcane became an obsession. He started as gifted student of the Imperial College of Amethyst Magic and rose quickly. Yet his studies were not enough. He would break into the forbidden sections of his colleges libraries and the libraries of other schools to gain more power. He learned of the magics of the warp, learned to move mountains and dry seas. Yet despite all of reaseach, he could not conquer the one enemy he sought the most to defeat, death itself. He sought to cheat death and went to the only being that had, The Dark Lord Necrotis. There, Necrotis gave him the gift he sought. "The only to conquer death is to become death itself", Necrotis said to him. He gave him the Blood Kiss and gave him the dark gift of vampiric unlife. Now, Ivan has all of eternity to study and master the arcane arts he so desperately craves.
The Crimson Lady
Coven Mother of the Sanguine Sisterhood
Level 3 Vampires
Armor of Destiny
Aura of Dark Majesty
Quick Blood
Coven Throne
The Crimson Lady is one of the few original Lahmians that are left. She rides with her sisters upon a great coven throne in search of the runes that she believes will bring back Nagash and his favor after Lahmian defeat by the Priest Kings.
Last edited by adamjsingh; 03-15-2012 at 06:47 PM.
Andros the Astromancer had been teased about his choice of Lores for as long as he could remember. He expected it from his classmates, many took advantage of his lack of physical stature and magical prowess. After years of study and excercise he finally earned the title of Dean of the Altdorf College of Astromancy. At the public coronation, the other deans held an impromptu roast; One by one they took the podium and playfully belittled Andros, as they noted that there was no aspect of Astromancy that another lore couldn't preform better. This was the last time Andros was seen in the Empire of Karl Franz, and is what many scholars speculate to have been the catalyst of the cursed semester, in which every dean vanished or was found dead over the course of six months. Andros fled to Estalia, where he gathered a following of Dragon Ogres attracted to his method of hunting with lightning bolts. Once he met El Jefe a pact was formed and he temporarily joined the Chaos Banner.
Sorcerer Lord: 345 : Level 4, Spell Familiar, Ironcurse Icon, Enchanted Shield, Word of Pain
Special: -1T next battle
Army Characteristics: No units may purchase marks of chaos; This is the only army that may take Dragon Ogres or a Shaggoth, and must include both.
Skrillix was the first lord to claim the realm of Estalia for the chaos gods, and has recieved many gifts from his two patrons: Tzeentch and Nurgle. He was last seen over 200 years ago, Banished by his Fatecrossed archenemy Morikhi to conclude the knight's Grail Quest. He has rippled through the ether with dual purposes: corrupt Andros to Tzeentch, the ultimate diviner of fate; and to get revenge on Morikhi for besting him so many years ago.
***Captured by Pope Fimir***
Demon Prince: 450 : Mot, Level 1, Diabolic Splendor, 3rd eye of Tz, Stream of Corruption, Acid Icor
Army Characteristics: This is the only army that may select Chosen, and must first earn a regiment of renown via the victory table; Skrillix also commands a demonic army within the realm of chaos containing his battle standard, as such his armies may never include a BSB.
El Jefe is the defacto leader of the Warriors of Estalia, and has spent years spreading his influence in subterfuse along with his ally, The Dark Lord Necrotis. Although Nurgle has given him many blessings, Jefe can feel his mind beginning to rot away, and knows his time to achieve immortality is now... Or never. Having raised an army in the hinterland of the continent, he marches to claim the fertile inner plains of Estalia in order to flush his ranks with the scattered beast tribes that cower in the Savannah. Once they are assimilated, none will be able to stand against the combined might of chaos!
Chaos Lord: 330 (+50 free):MoN, Rending Sword, Helm of Many Eyes, Talisman of Preservation, (Chaos Runeshield).
Army Characteristics: Only Mark of Nurgle is allowed. Must include one unit of Forsaken and at least one Spawn of Chaos.
Regiments of Renown:
Das Stündlaasters: 434 :24 Warriors with Full Command, Shields, The Raptuous Standard.
Ability: Cause Fear.
Das Stündlaasters are the most fervent believers in Andros' vision of an uncorrupted warrior society. Instead of looking to the dark gods for strength, these Philosopher-Soldiers have spent years honing their psyche and martial expertise. This devotion leads them to frequent acts of insane courage, often holding the line against seemingly insurmountable opposition. Rumors spread through opposing camps at night: of a group of warriors able to repel dual Brettonian Lances or hoard of Fimir Ironguts with equal ease, and dread of one day facing them across the field grows.
Los Castillianos: 336 :18 Warriors with Full Command, Shields, Additional Hand Weapons.
Ability: Armor Piercing.
Los Castillianos were the first martial house under Andros' banner founded in Estalia, and they consider themselves the "First House of the New Order." Their martial pride is legendary, and common belief is that Los Castillianos have felled more unit champions in duels defending the house's reputation for being the "First" than have enemy blades. Consisting entirely of warriors devoted to an ambidexterous combat style, the blades of Los Castillianos are not weapons, but extensions of being able to exploit the slightest chink in an opponents defence.
Los Conquistadors Nurglos: 469 :24 Warriors with Mark of Nurgle, Shields, Full Command, Festering Shroud.
Ability: Stubborn.
Regiment of Dishonor: 1/2 str next battle
Muerté, it means death.
Exaulted Hero: 180 (+25 free): BSB, MoN, Potion of Strength, Charmed Shield, Dawnstone, (Warbanner), Fimir-skin Cloak [6+ Scaley Skin].
Special: -1T next battle
Last edited by Kiwidru; 04-21-2012 at 09:23 AM.
Lord Zaxrres The Legend Killer.
His tittle is not born of his ability to lay low a foe in one fell blow, like the The Hunter, no his fame comes from the simple fact that none may ever lay him to rest and through simple attrition will he bring his foe to the ground for his cold one to consume in a bountiful cornucopia of blood and flesh. All the while remaining steadfast with his foe hammering him slowing his resolve with the blade of the sheerest crimson metal.
Lord on cold one, crimson death, pendant of khaleth, crown of command, full battle kit(seadragon cloak, heavy armour,)
Regiment of Renown
The iron pikes title Iron Guard Stubborn
The Iron Guard in service to Guardians of the Gate of the DreadLord Zaxrres The Legend Killer
Before leaving the cold home of Naggroth, the legend killer was informed that his host would play reserve element. Any and all conquest would be his task to hold, as such he should only brings troops that would under no conditions fail him. In keeping what belonged the to the Hunter HIS. As such the legend killer sought out the only troops that he knew would never back down troops. Troops that had laid waste to demon and mortal alike, the Iron Guard. These repeater crossbow troops have seen action from the new world and beyond, faced humans ogres and demons alike. It matters not to them for they know that no force can survive the hail that is the Kiss of Naggorth.
"The Machine will grind you down."
Inventor of the "Chris Noble".
Bayou 2011 "Hero to Zero"
Lone Wolf 2011 9 3rd overall. "GateKeeper"
2013 North Texas Battles 3rd overall and tied for 3rd best sport.
"He's a judicious calculating master tactitician who will exploit the slightest weakness in anyone's plan and known for building intricate masterful lists that are incredibly hard to destroy and making people pay dearly for tactical mistakes. "
The only change for me is the Crimson Lady will have a -1 to her movement next turn. However, she rides on a Coven Throne.