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Thread: 40k Campaign Ideas/Interest/Suggestions 2015

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  1. #1
    Senior Member morella888's Avatar
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    40k Campaign Ideas/Interest/Suggestions 2015

    Anyone else interested in trying to actually get something going with campaign this year? I really like the idea of some of the echoes of war missions and think something can be adapted from those.

    Anyway, just trying to see if there is enough interest to put in the effort of planning something.

    Chime in please with all suggestions.

    Also, please take the survey so it is easier to compile the feedback:
    https://www.surveymonkey.com/s/TNYM7WX
    Last edited by morella888; 02-05-2015 at 02:22 AM.

  2. #2
    Senior Member CRP's Avatar
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    I've been thinking it is time for an escalation league/campaign
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

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    Senior Member RealGenius's Avatar
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    Quote Originally Posted by CRP View Post
    I've been thinking it is time for an escalation league/campaign
    I was thinking a pyramid league and I'd be happy to organize it.

    A pyramid league runs for a fixed amount of time-- I was thinking six weeks. Every player that registers for the league is shuffled into a pyramid formation. Each week you can challenge someone on a tier higher than you. If you win, you switch spots. At the end of the six weeks, person on top is the winner and we start over.

    What would the rules be?

    I was thinking 1500 points, Eternal War missions, roll randomly from the book (unless you both can agree on which one to play).
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

  4. #4
    Senior Member CRP's Avatar
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    Quote Originally Posted by RealGenius View Post
    I was thinking a pyramid league and I'd be happy to organize it.

    A pyramid league runs for a fixed amount of time-- I was thinking six weeks. Every player that registers for the league is shuffled into a pyramid formation. Each week you can challenge someone on a tier higher than you. If you win, you switch spots. At the end of the six weeks, person on top is the winner and we start over.

    What would the rules be?

    I was thinking 1500 points, Eternal War missions, roll randomly from the book (unless you both can agree on which one to play).
    I think that would be fun, too. I'd still like to see an escalation league/campaign. It would motivate me to paint these Korne Berzerkers.
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

  5. #5
    Senior Member RealGenius's Avatar
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    Quote Originally Posted by CRP View Post
    It would motivate me to paint these Korne Berzerkers.
    Would you be motivated if I offered a $50 DL gift card as a prize for first?
    Jim
    This is why you don't go to Jim's. --Minus67
    Rook End | The Fly Lords of Terra

  6. #6
    Senior Member CRP's Avatar
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    Quote Originally Posted by RealGenius View Post
    Would you be motivated if I offered a $50 DL gift card as a prize for first?
    LOL.......maaaayyyybbe.
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

  7. #7
    Senior Member morella888's Avatar
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    Quote Originally Posted by RealGenius View Post
    I was thinking a pyramid league and I'd be happy to organize it.

    A pyramid league runs for a fixed amount of time-- I was thinking six weeks. Every player that registers for the league is shuffled into a pyramid formation. Each week you can challenge someone on a tier higher than you. If you win, you switch spots. At the end of the six weeks, person on top is the winner and we start over.

    What would the rules be?

    I was thinking 1500 points, Eternal War missions, roll randomly from the book (unless you both can agree on which one to play).
    I like this, simple & straightforward, and having a list to pick names from (essentially) makes an easy inroad for newer people. I assume if someone does not respond to a challenge, the positions are swapped by default?

    As an alternative to just randomly assigning positions from the beginning, could maybe do a night of 500 pt games to establish initial ordering.

    Is there any reason it would be best to maintain the same points level instead of letting players agree per game? (Just thinking of tying in a build/grow avenue is all)

    Eternal War sounds fine, but people seriously need to stop being scared of Maelstrom and random objectives.

  8. #8
    Senior Member RedArmy's Avatar
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    Quote Originally Posted by morella888 View Post
    Eternal War sounds fine, but people seriously need to stop being scared of Maelstrom and random objectives.
    This. Just coming back to 40k from fantasy and many years away I don't know if it is an accurate description of the local meta, but I know that in talking to a great many people I know and respect across the country that the maelstrom missions seem to be one of the best things in 7th, and a really great step in the right direction. Annecdotally it also seems confirmed in the countless bat-reps I have been watching, it seems to make for very fun games and i don't see anyone b*tching about it, to the contrary they seem to love it.

  9. #9
    Senior Member Nick's Avatar
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    Quote Originally Posted by morella888 View Post
    Eternal War sounds fine, but people seriously need to stop being scared of Maelstrom and random objectives.
    I was dead set against Maelstrom, but all the tournaments and games I've played that combined Maelstrom with Eternal War were not only fun, but also helped balance a lot (you have a much harder time grabbing points with those swooping Flyrants and Adlance formation....). You can significantly improve the experience further by letting people discard cards that would have been impossible at any time during the game (i.e., opponent's list has no buildings or psykers). You can also leave off the Maelstrom missions that are a little tougher (like the one where you only draw as many cards as turns it is or as many objectives as you're holding).

    There's also the brand new set of Maelstrom cards that Adepticon is releasing, which they claim they developed after a whole lot of playtesting new cards.

  10. #10
    Senior Member RedArmy's Avatar
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    Quote Originally Posted by Nick View Post
    I was dead set against Maelstrom, but all the tournaments and games I've played that combined Maelstrom with Eternal War were not only fun, but also helped balance a lot (you have a much harder time grabbing points with those swooping Flyrants and Adlance formation....). You can significantly improve the experience further by letting people discard cards that would have been impossible at any time during the game (i.e., opponent's list has no buildings or psykers). You can also leave off the Maelstrom missions that are a little tougher (like the one where you only draw as many cards as turns it is or as many objectives as you're holding).

    There's also the brand new set of Maelstrom cards that Adepticon is releasing, which they claim they developed after a whole lot of playtesting new cards.
    Pretty much everyone plays with discarding the impossible ones, the rules should have been written that way (but then we all know GW and their penchant for rules writting and playtesting ...), but from what I've seen it seems to as you said ballance things out well and make for fun games.

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