Quote Originally Posted by ccrraazzyyman View Post
Nick's math is right. I was rolling stupid hot that game with my HBC riptide. Even with 2ML's and then hitting on 2's it averages 3.565 wounds. Rolling 5 wounds twice was just amazing luck for me.
My math is also correct. He is doing a different kind of average. Mine is far more simplistic and easy to understand. I'll show you my math to show what you average each time you shoot.

2 markerlights + buffmander for both units. (BS 5 + reroll everything + ignore cover)


Riptide
12 shots - (1st volley) + (Missed shots)*2nd volley
11.6666666 hits - (12*5/6)+(12*1/6)*5/6
~3.56 wounds - (11.6666*1/6)+(11.6666*5/6)*1/6
~3.56 wounds unsaved - No saves allowed against bull**** of this magnitude!

3 crisis suits
12 shots - (1st volley) + (Missed shots)*2nd volley
11.6666666 hits - (12*5/6)+(12*1/6)*5/6
~6.39 wounds - (11.6666*1/3) + (11.6666*2/3)*1/3
~2.13 wounds unsaved - 6.39*1/3

3.56 vs 2.13 in the riptides favor So basically a wraith knight every 2 rounds vs every 3 rounds.


Quote Originally Posted by Darkwynn View Post
Let alone 6's to cause wounds...

That being said the math sheet is there for everyone to use. So expect people can review and look at the math with just putting inputs in.

Otherwise I will call you out for your exaggerations

I'm not really exaggerating though? The riptides almost twice as effective on average. Unless you tell me where my math is wrong, I am going to assume its right.