the second scenario is... odd. I have the feeling a lot of people will forget bits of it. its the only scenario with a set 6 turns, only scenario that doesn't allow outflanking, and it has a turn 6 nightfighting rule...
the traitor scenario looks like it could be fun. maybe it would be a cool idea for one of the escalation league scenarios in the future?
Doesn't look like I'll be missing much. those scenarios don't really make me regret bowing out of 'ard boyz this year. though my orks would have probably enjoyed the liberal dose of night fighting in those missions.