Admitting, I am more than a little miffed about how initial choices were doled out as not getting a port for Xenos left us really screwed, and we were only placed close enough to go for one anyway.
that said, the fix to shields has just made the problems worse. Personally, I feel like shields just shouldn't be a thing. At the very least, they should not preclude a ground force invasion from an adjacent hex. I really don't like that the fix was to basically make holding one port akin to holding any port for the purpose of adjacency, as like I said in the other thread, that is basically giving a group about 20 spots to be able to challenge on various planets.
Not trying to give you a hard time Todd, this group is really good at breaking stuff and I don't think you anticipated the problem it would be.
But if it isn't changed, basically we could see this campaign end before turn 2 essentially.