Well I suppose we fantasy players now know why the 40k people don't play with forgeworld stuff...
BTW-What it does if someone hasn't been passing around the Tamurkhan book over there.
I know gw hates posting stats directly for some reason so
Move is 3 better than an ogre. S and T same as a ghorgon (better than hydra). One more wound than a bloodthirster. Over 10 attacks per turn on average all magical and flaming.
At the start of every round of cc everyone in b2b gets s4 flaming hit. unbreakable/itp.
Now the really silly rule...everything is -1 to wound it. Everything. AKA S 4 and lower cannot hurt it at all.