Imperials - maybe get with your peeps to figure out your challenges.
So looking at the map again, i see the point of contention i think. The spaceport on geminus was a no brainer for imperials. It should really be in the middle so xenos and imperials both can get to it. The other planets this is the case albeit smaller. Otherwise i dont see a problem with the shield gen wording.
If Imperials/chaos assault all ports or adjacent hexes and bubble wrap shield and port turn 1, basically we can end up in a situation where all planets are locked off by turn 2.
And the fix (for the shield problem) to allow adjacent hexes expanded the influence of ports ridiculously by essentially making all ports one for coming onto other spaces.
Easiest fix is just drop shields entirely and go back to original wording on ports.
Last edited by morella888; 07-02-2015 at 01:14 PM.
Stony said...
After reading this I have decided that the movie "Pineaple Express" should redo one of its quotes from:
"But if you do something heroic then you'll come back as like an eagle or a dragon, or Jude Law."
To:
"But if you do something heroic then you'll come back as like an eagle or a dragon, or Nick Rose."
Is that necessarily a bad thing? The shield gens can be assaulted from adjacent hexes and then the ports are open for attack again. I guess if we don't have that many turns to react like that then yea probably not a worthwhile goal to make them that hard.
If we drop the shields, I'd say change those spots into something else worthwhile, because that was our opening strat was trying to block those off. If they just become hive cities or something else, that would be fine I think.
Wargamescon 40k Judge
caldera40k.blogspot.com
Hogleg - "only in my head someone bought CRP's OOP Wraithlord then stuck its toe in cover."