Deploy as per normal rules for set up. After both sides are fully deployed but before vanguard moves and scouts place a marker in the middle of the board. This is the turkey.

The Turkey auto flees all charges 3d6 taking the total number. The turkey can not be affected or effected by any thing (spells shooting combat). The only way to catch the turkey is by a successful charge.

Each army has a Vegan.

When a charge is declared against the turkey the Vegan may be used to make that charge auto fail. Each time the Vegan power is used you reduce the value of the turkey.

The Turkey has a starting value of 4 Obj. Pts.

Each time the Vegan is used you loss 1 Obj. Pt. Once you reduce the turkey to a value of 0 the Vegan can no longer be used to make charges auto fail.

Happy Thanksgiving