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Thread: Estallia 2: Secret of the Glues

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  1. #1

    Estallia 2: Secret of the Glues

    Hello all, I'm about 75% done with the expanded Estallian map (2 sets of mighty empires hex tiles) and was pondering about starting up another campaign in the next month or so... Consider this my trawling (not trolling) for interest.

    This would be a casual affair using a modified form of the Blood in the Badlands rule set; probably monthly or perhaps bimonthly if there is a solid interest.

    All players are invited, especially the participants from the last campaign, however this is designed to be an excuse to get together and play friendly games rather than attempting to create a tournament atmosphere. Think of this as a grouping of competative and casual players who have all set their Phasers to 'Fun'.

    What to expect: random campaign effects, special scenarios, thematic lists, varying points levels/slightly uneven battles, actions outside of the game being more important than the outcome of individual battles, cookies for good behavior,
    What not to expect: 'Cookie Cutter' armies, lists distilled to their most potent (tournament ready) form, absolute equality of games, rules lawyering

    I believe the map will comfortably hold 6-8 players and I'd be more than happy to be a moderator rather than contestant should the slots fill up.

  2. #2
    Senior Member Gilean1's Avatar
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    If we can do games and turns around my schedule, I'm in.

  3. #3
    Senior Member Geist's Avatar
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    Hey if this thing meets on Tuesdays, count me in.
    "The Machine will grind you down."
    Inventor of the "Chris Noble".

    Bayou 2011 "Hero to Zero"
    Lone Wolf 2011 9 3rd overall. "GateKeeper"
    2013 North Texas Battles 3rd overall and tied for 3rd best sport.

    "He's a judicious calculating master tactitician who will exploit the slightest weakness in anyone's plan and known for building intricate masterful lists that are incredibly hard to destroy and making people pay dearly for tactical mistakes. "

  4. #4
    Senior Member Red Zeke's Avatar
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    Definitely in unless I somehow get a job offer out of state...

    Also, Chris, I get the impression that not everyone checks the forums regularly. Maybe spread the word to folks you know that might be interested but don't scope this site all that much.
    "Tournament record and placings to let everyone know what a big deal I am."

    A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design

  5. #5
    Senior Member Geist's Avatar
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    I shall inform those that show on Sunday about this. FYI in case your ambulance days keep you out of touch its the 1500 tourney.
    "The Machine will grind you down."
    Inventor of the "Chris Noble".

    Bayou 2011 "Hero to Zero"
    Lone Wolf 2011 9 3rd overall. "GateKeeper"
    2013 North Texas Battles 3rd overall and tied for 3rd best sport.

    "He's a judicious calculating master tactitician who will exploit the slightest weakness in anyone's plan and known for building intricate masterful lists that are incredibly hard to destroy and making people pay dearly for tactical mistakes. "

  6. #6
    Hey all, one of the erratas to the BitB rule set will be the Random Events Table: Instead of all results being on a single table each Player will choose a grouping from the list below and then roll a d6 to determine the result. Once a grouping has been selected it will be unavailable until the next turns events phase; additionally Wizard Towers will allow a reroll on the d6 with the second result standing.

    Army
    1 - Recalled From War: Remove one of your armies from play until the start of the next season.
    2 - Stacking the Odds: In your next game your army is 25% larger.
    3 - Unwritten Victories: Pick one of your armies and roll on the spoils of war table.
    4 - Seige Force: If you win a battle this turn you automatically capture the tile.
    5 - Scouting Force: In your next game, after both sides are deployed you may redeploy d3+1 units you control.
    6 - Reinforcements From Home: For the rest of the season you gain an extra army.

    Movement
    1 - Embattled: When rolling for army movement roll 2 dice and use the lowest.
    2 - Forced March: Move one of your armies.
    3 - Swift Steeds: When rolling for army movement roll 2 dice and use the highest.
    4 - Bad Intelligence: You may move an opponents army during the movement phase.
    5 - Secret Tunnels: You may challenge any opponent this turn, regardless of location.
    6 - Fog of War: Pick an opponents army, it cannot enter your territory this turn.

    Characters
    1 - Assassin: Pick one of your Heros of Legend and roll on the Character Injury table.
    2 - Unfurl the Flag: One of your units counts as rolling "Beneath a Proud Standard" on the Spoils of War table.
    3 - Blood Sacrifice: You may force your opponent to re-roll any results on the Character Injury table.
    4 - Regiment of Renown: One of your units counts as rolling "Valorous Deeds" on the Spoils of War table.
    5 - Cunning Commander: For the rest of the turn you count as having the smallest empire.
    6 - Obsessive Paranoia: Pick an opponents army, it skips the Expedition Phase.

    Economy
    1 - Plague: Remove one of your tile improvements.
    2 - Sappers: Remove one of your enemies tile improvements.
    3 - Slave Labor: You may re-roll a dice for one of your mines.
    4 - Treasure Map: Gain a Relic and place a mine anywhere on the map.
    5 - Grab the Gold: Pick an enemies mine and place your flag in it.
    6 - Arcane Leyline: Place a Wizards Tower on any tile in your territory.

    Nations
    1 - Deserters: Remove your flag from any tile in your territory.
    2 - Stoking Unrest: Remove the flag from any tile in your opponents territory.
    3 - Settlers: Place your flag in any unclaimed tile.
    4 - Raiding Party: Pick an enemy tile without a Fortress and place your flag in it.
    5 - Sieze the Crown: Pick an enemy Fortress, it does not add to Fortification Saves this turn.
    6 - Diplomacy: Pick an Opponent, they may not challenge you this turn.

    Intelligence
    1 - Enemy Sympathisers: Your Fortification Saves get -1 this turn.
    2 - Spies: You may look at your opponents list before you pick your own.
    3 - Infiltraitors at Court: Pick an Opponent, you pick who they challenge this turn.
    4 - Dawn Attack: Roll a d6 for each enemy unit in the opponents army, on a 1 they must enter via reinforcements.
    5 - It's a Trap!: You may pick whether to deploy first or second and who has the first turn.
    6 - Ambush: You may pick the scenario, whether to deploy first or second, and who has the first turn.

    Mercenaries
    1 - Enemy of my Enemy: Your opponents army may include an additional 20% from another books core section for free.
    2 - Secret Alliance: You may add a single unit from another books core section, worth up to 20% of the army for free.
    3 - Rogue Hero: You may purchase a single Hero from another book.
    4 - Gloryseekers: You may purchase up to 20% of your army from another books special section.
    5 - Renegade Specialists: You may purchase a single Monster or Warmachine from another book.
    6 - Beloved Ronin: You may replace 1 of your Heros of Legend with a Character from another book (Who counts as a member of your race).

    Relics
    1 - Lose d3 Relics; the Player with the least Relics gains the same amount.
    2 - Gain 1 Relic.
    3 - Gain d3 Relics.
    4 - Gain 2d3 Relics.
    5 - The opponent with the most Relics looses d3 Relics.
    6 - The opponent with the most Relics looses d3 Relics; you gain the same amount.

    I tried to use as many of the events from BitB as I could, and added the Mercs and Relics section for variety/if we get to 8 players.

  7. #7
    Senior Member Geist's Avatar
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    Might I suggest you print a few of these out so we can have them on hand?
    "The Machine will grind you down."
    Inventor of the "Chris Noble".

    Bayou 2011 "Hero to Zero"
    Lone Wolf 2011 9 3rd overall. "GateKeeper"
    2013 North Texas Battles 3rd overall and tied for 3rd best sport.

    "He's a judicious calculating master tactitician who will exploit the slightest weakness in anyone's plan and known for building intricate masterful lists that are incredibly hard to destroy and making people pay dearly for tactical mistakes. "

  8. #8
    Senior Member Red Zeke's Avatar
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    The no two players rolling on the same chart in one campaign turn is pretty genius!
    "Tournament record and placings to let everyone know what a big deal I am."

    A scorpion is still a scorpion until it gets a skull for a face - then it's a Warhammer scorpion. -Mark Harrison, GW Miniatures Design

  9. #9
    Glad y'all like'm so far... I'll have notecards with the grouping name on one side and the results on the other, should make it easy to remember what's on each one/ which ones are picked each turn.

    @Gilean1:Would love to have you join us, what does your schedule look like? Last campaign was played during Dragons Lair's Whfb days, which is Tuesday.

  10. #10
    Senior Member Gilean1's Avatar
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    Tues - Sat 3 PM to Midnight. I have Sundays and Mondays off.

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