And what are the Questions that need to be answered?
What are the Important Things that require a broad research effort to uncover Players' Opinions, Attitudes, & Behaviors?
Note: These Big Questions will reappear in a new and improved form soon. But if you are just starting this (and where have you been? and why would you do that anyway? it will take a long time. and most of the thread really is discussion of pie anyway.)
But Will really summed up the spirit of the thread with the following quote, so will immortalize it here:
My old, much less elegant introduction follows:
I have decided to break this into 2 parts. This first part is sincere and should not offend anyone. The second is not so nice and may offend a few or more. Take any of it as you like. I have got no skin in this game.
In that other thread (and several others from the past two months), everybody's arguing about the minutia, but there doesn't seem to be any clear idea about what it is all meant to achieve. If it is just about creating a once a month event where newer.or fluffier players can show up, be competitive, but avoid crazy hardcore opposing armies, then that seems like an exceedingly narrow goal to me.
So to me it seems the necessary questions and issues might include:
How do you prefer to interact with other members of the community? (Meaning casual, competitive, hobby, etc.)
What kind of organized events would you want to participate in?
What behaviors (include or separate to address army lists) detract from your enjoyment of or choice to participate in an event?
There's no doubt many more questions that could be asked, either specific to various negative play experiences or more general. But it is clear that some effort needs to be made to bring the larger population of 40k players into any discussion that potentially alter the nature of the community, its norms and mores.
Had suggested a few elsewhere, but will recap some thoughts on data collection:
*surveys, either online or distributed in some way at the stores
*town hall type discussions with generally accepted rules of polite discourse
*just face-to-face interviews with people you see playing the game
I would like to see you all tackle these meta issues first. I feel the process itself could do a lot to enhance the community dynamic as well as bring some closure to, as Beamo so eloquently puts it, this neverending circle jerk.
Which segues nicely into my second, not at all polite observation and query:
I've said this in conversation with several of you, and the consensus is I am just naive or something, but I don't really get why it is so difficult to adapt to a cultural more of "Don't BAD" (that's an acronym I will use. I am confident you can all figure it out). Because my thought is, everybody knows when they are BAD. It is generally pretty simple, if you have to ask yourself."Am I BAD?" the answer is probably yes. Even people who supposedly 'don't think they are', are often just trying to see how far they can push the boundary to where they are almost, but not quite, BAD.
So it seems to me, a lot of the arguing and side-taking and generally excessive level of rancor suffusing all these discussions does more to harm the community than the few people who show up determined to BAD. And it would seem a pretty easy solution to stop a handful of people from BAD. Call them on it and tell them to Stop BAD.
I said there was a query here, so I guess it is this: Why the hell is it so unthinkable that a group of supposedly mature adults,who mostly I am sure have to moderate their behavior and learn to compromise in their work and home life, can not be expected and trusted to exhibit that same sort of social cognizance in a competitive environment?
And yeah this is all mostly serious, and I genuinely am interested in the suggestions and opinions that may arise here. And why doesn't everybody also use this thread to simultaneously practice polite discourse.
Love, your testosterone challenged friend