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Thread: Start of Turn 2

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  1. #1
    Senior Member CRP's Avatar
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    That would allow for some adjustments.
    "Don't take my win from me! I don't have many to claim!"
    -Dandy

  2. #2
    Senior Member RedArmy's Avatar
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    Reinforcements would be interesting. I had thought about allowing you to spend experience points to purchase reinforcements instead of adding skills. For example two units with 3 xp each, and instead of leveling them you spend those 6 points buying 'x' # of points of reserves. Let me think about it, and I welcome any input on how to best go about it, but as far as that goes I think that it should be done at the end of the turn.
    ~The artist formerly known as Viscount Alexandru~

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