Hello everyone! I, today, have built my 2000-point Iron Hands list. I know it has several deficiencies, some of which are intentional, some of which are game mechanics, and some of which are accidents. I will let you look over it, and any suggestions are appreciated.
HQ:
Venerable Dreadnought (Bjorn) with a plasma cannon. 270
Iron Father (Wolf Lord) with servo arm (powerfist), stormshield, and runic armor. 175
ELITES:
Terminator Squad Leaders (Wolf Guard) with five members, terminator armor, four powerfists, one chainfist, one cyclone launcher. 250
TROOPS:
9x Tactical Marines (Grey Hunters) with Servo Arm (Powerfist), Plasma gun 170
9x Tactical Marines (Grey Hunters) with Servo Arm (Powerfist), Plasma gun 170
9x Tactical Marines (Grey Hunters) with Servo Arm (Powerfist), Plasma gun 170
9x Tactical Marines (Grey Hunters) with Servo Arm (Powerfist), Plasma gun 170
9x Tactical Marines (Grey Hunters) with Servo Arm (Powerfist), Plasma gun 170
HEAVY SUPPORT:
Predator with Lascannon Sponsons and Twin-Linked Lascannon, extra armor 180
Land Raider Godhammer with Multimelta, Extra Armor 275
I know it seems a little spammy, but I think the Iron Hands utilize Tactical Marines in armored assaults quite a bit. Sadly, the "armored assault" part falls flat since Terminator suits can't be put into rhinos, but c'est la vie. FOOTSLOGGIN'!
I have considered drop pods, which are attractive, but my Guard training will not permit me to utilize them effectively yet. Also, I don't know what to take out.
Lastly:
I could take out a Tactical Squad, and am considering it. Only problem is that I lose the Cyclone Launcher on one of the squad leaders, which is a pretty silly reason to keep it. Five is also a fluffy round number; it means I have fifty-one men because of the lord.
Thank you for your time!
P.S. Space Wolves' inability to take heavy weapons in their tac squads is frustrating.