Hrm. Y'know, if I had read this I wouldn't have played the game expecting you to pop another hacker out of stealth at the last second. Not that you didn't make it clear (and that I didn't kind of tip my hand in doing that).
The mission itself was simple enough to follow; a few questions came up but I think we had basically the same idea for how to handle them and just needed confirmation.
The new terrain created some great LoS-block obstacles, but I did notice getting cover was much harder (especially once I figured out that I'd been mentally superimposing the Dust rules for cover, not the Infinity rules...). Without the Gears of War effect (aka, chest high walls for the masses) most fire basically came down to "I can see you cleanly" or "I cannot see you," with a few notable exceptions where one or two models got around a corner to fire. Not sure if that's good/bad/otherwise for game balance - just an observation that getting cover for a shot was much rarer than my games with the pipe terrain.