Quote Originally Posted by Revenant View Post
I 100% disagree. A majority of people are running 1k deathstar units. With the current system as long as you have MR you have very little to fear. There is already a built in save for the big spells(strength check, Ini check) excluding D13. I hate deathstar units and would be glad to see them take a hit of any kind. I think we were the only Meta to ever give a unit a save that they didn't need or deserve.

I agree on deathstars, but I think that there are other ways to go about it. Look at other comp options to reduce or negate the ability to run massive deathstars. Chris has even been brainstorming some, and was asking for input on one idea he had. However, I don't think 6 dicing "killer spells" to single roll or die is a ballanced game mechanic, nor is it "tactics bro". 6 dicing killer spells all over the place is not brilliant tactics, it's just as cheesy and bullsh1t as running massive deathstars.