So wound allocation for dummies:
Same Save:
- Roll to Hit
- Roll to Wound
- Make Saves
- Allocate unsaved wounds to models beginning with closest models
- If a wound is allocated to a character make a single look out sir roll
- If successful the model that took the look out sir roll takes wound.
- Begin allocating again with the character who is now the closest. Repeat as necessary until all wounds are accounted for.
Mixed Save:
- Roll to Hit
- Roll to Wound
- Allocate Wounds to models beginning with closest models
- Make save for allocated wound. If the closest model is a character take look out sir as appropriate.
- If lookout sir is made, model makes save and is removed if save is failed.
- Allocate next wound beginning with closest model and repeat above until all wounds have been allocated.
Multi-wound models function the same way. Wounds are simply allocated to the closest multi-wound model until dead.
In a unit of multi-wound models, individual models attempt the look out sir, and when they succeed they take the wound/unsaved wound. Allocation begin again with the closest model and is repeated until all wounds/unsaved wounds are resolved.
Only a single model may attempt to make a look out sir roll for any given wound or unsaved wound.
Does this look correct?