More information can be found within our event page: https://www.facebook.com/events/434124740031702/ Please note, you'll need to be a member of BCS Wargaming to view it.

With that said, I've gone ahead and copy / pasted the body of the event page for you:

What: Warmachine / Hordes Doubles Tournament
Where: Clockwork Games and Events
When: Saturday, April 5
Cost: $10 per player
Prize support: Entry fees will be awarded as store credit.

Here are more specific details about the event:

- Teams are comprised of two players. 25 points per player / one list per player.
- Death clock time format - 60 minutes per team
- Steamroller 2014 document: http://bit.ly/1d1tReb
- Maximum capacity is 8 teams / 16 players. Please sign up here: http://bit.ly/1gnxTjj

Additional information regarding teams:

- Teammates cannot feat in back-to-back turns.
- Teams cannot include the same version of a model or unit with FA:C in more than one list. The original and epic incarnation(s) of a character do not count as the same version of a model.
- Within a team, a player's models will not be considered enemy models or friendly models to his / her teammate, regardless of faction. This is meant to encourage a variety of teams. On the table, this means that players cannot use spells, abilities, feats, etc. to buff one another.
- To determine play order, each team will roll off. The team that goes first, Team 1, will select one player to deploy. After this player is finished, the opposing team, Team 2, will choose a team member to deploy second. The remaining player from Team 1 will deploy third. Finally, the remaining player from Team 2 will deploy last. Turn orders will follow the order of deployment. A round lasts until the controlling player's next turn.

Additional information regarding control points:

- The amount of control points required to win each mission will be doubled.
- Control points will start being scored at the bottom of the second team's second player's second turn.
- Control points will scored by any player at the bottom of each player's turn.
- Ending a caster's activation inside the killbox will award 4 control points to the opposing team.

Additional clarification:

- When a warcaster dies, all of his 'jacks go inert. When a warlock dies, all of his beasts are removed from the table. A player may continue to activate his units / solos, even if his warcaster / warlock is dead.
- If a player is completely "out" of a game, i.e. he / she has no models left on the table, his turn will still be counted for control point purposes.