Storm of Magic - when the eight winds howl...

The Winds of Magic are tumultuous. Drawn by Morrslieb, they are prone to rise from a strong gale into a howling tempest. And when they do no kingdom or realm is safe.

Monsters awaken from their slumber and are summoned from their lairs at the bidding of sorcerous masters. Armies assemble, ready to defend their borders or seize the opportunity to gain limitless power. It is in these desperate times tenuous pacts between wizards and creatures of darkness are sealed to create alliances never thought possible.

A time of doom and great deeds is at hand. Will you rise to meet the storm?

Announcing the impending arrival of Storm of Magic, the latest and largest Expansion for Warhammer, the Game of Fantasy Battles. Launched in July 2011, Storm of Magic describes what happens when great eldritch maelstroms roil across the lands. Magic becomes far more powerful and there is a whole range of Cataclysm spells to cast, unleashing untold devastation on the enemy. Arcane Fulcrums burst from the ground, not only acting as loci for the swirling energies that pervade a battle fought amidst the Storm of Magic, but changing the way a Warhammer tabletop looks and interacts with your armies. With such things so crucial to your Storm of Magic games a new range of Warhammer scenery and Wizards will soon be released in time for you to wage cataclysmic battles.

Then there are the monsters. When the Winds of Magic blow with such strength, the fell creatures of the world gravitate towards the tempest, slithering from deep tunnels or emerging from mountain lairs.

With the new Expansion allowing you to use so many different creatures there are a whole host of new monstrous plastic kits on their way. Citadel's queen of creatures, Trish Carden, has spent the last few years in her own lair preparing for the new monsters to be unleashed upon the world and you can see two brief glimpses of what is to come below: