I was thinking about GK and their halberds. I checked the BRB about force weapons, and it said (paraphrasing) that you look at the models to see what sort of weapon it is to determine what it plays as. It specifically says that halberds are treated as axes, so I'm thinking then that their halberds start off as I1 because their unwieldy. But in the same section of the BRB it says unless the weapon has additional rules (again, paraphrasing). So I'm thinking that means they're I3? I know they get +2 initiative, but that isn't really an additional rule it's just a bonus, not like a 'fex's living battering ram rule. Am I crazy thinking there's an argument for saying they hit at I3?