Quote Originally Posted by Ninjawraithlord View Post
Nice!
How would you keep her alive though?
deep strike all but guarantees 1 turn of crippling the deathstar if they can actually kill her at range. you can also run d6+3"(with fleet) behind a wall after using the ability.(then move out next turn. remember the deathstar can only move 2d3" a turn basically). So just play the Jump-Shoot-Jump game with her.

More often then not you might only get 1 turn of castrating the deathstar, but that alone can win games when 1500+ points is effectively shut out for a turn.

You can also just hide her behind a wall all game and create a 18" zone of "you can't come near here" to the deathstar if they didn't take any deep strikers etc.

Lots of options for just 75 points (technically +45 for the ObSec Nurglings tax which gives you a shrouded infiltrating troop!)

She can also be used on things like Wraithknights and imperial knights etc so its not like she is ever wasted points. (unless its tau. then she is useless cause intercept and smart missiles. **** tau they are no fun!)