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Thread: Week 1 Challenges

  1. #21
    Senior Member morella888's Avatar
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    I think they can attack the space port itself then?

    Yeah, looking at the rules, if they don't already have a presence on that planet, I think it would need to be against the space port first.

    Actually, that conflicts with the shield gen rule. I don't know.
    Last edited by morella888; 07-01-2015 at 04:32 PM.

  2. #22
    Senior Member Sloth's Avatar
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    Quote Originally Posted by morella888 View Post
    I think they can attack the space port itself then?

    Yeah, looking at the rules, if they don't already have a presence on that planet, I think it would need to be against the space port first.
    Since the imperials have the spaceport AND shield generator, the spaceport cannot be attacked, but any hex adjacent to the spaceport can be attacked from another spaceport.


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  3. #23
    Senior Member morella888's Avatar
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    So is that overriding the adjacency requirement in the challenges rules section?

    because they can't draw a 'line' between those two without going through an uncontrolled space.
    Last edited by morella888; 07-01-2015 at 04:40 PM.

  4. #24
    Senior Member Sloth's Avatar
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    Quote Originally Posted by morella888 View Post
    So is that overriding the adjacency requirement in the challenges rules section?
    There is a conflict there. I would assume the spaceport would count as attacking from an adjacent space, but RedArmy will need to make that call.


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  5. #25
    Senior Member morella888's Avatar
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    I think maybe the way he was intending it to read was that you could attack a non-special hex adjacent to the space port, then in the next turn you could attack a special one next to the space port, assuming you had won the first one previously.

    That still leaves a bit of a conflict, but makes the most sense to me, as it doesn't run into the problem with needing to hold an adjacent space to attack a special hex.
    Last edited by morella888; 07-01-2015 at 05:06 PM.

  6. #26
    Senior Member morella888's Avatar
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    Yeah, comparing the first and revised version of the rules pack, I imagine that was the intent in making the alteration on spaceport to include adjacent hexes.

    RedArmy may not be checking in too much, so would you still be wanting to make that challenge Kaika? for one of the non special adjacent spaces?

    Do y'all agree that is the intent in the change? For reference:

    Original:Furthermore, a faction in control of a spaceport, is considered to be adjacent to the spaceport of each planet and may always strike the space port of any other planet if so chosen.

    Revised:Furthermore, a faction in control of a spaceport, is considered to be adjacent to the spaceport of each planet and as such may always strike the space port or any adjacent hex of any other planet if so chosen.

    From both, under challenges: In order to target a given hex it must have a direct line that can be drawn from the attacking players' territory to the hex being challenged on the map. However, in order to attack any special quadrant (i.e. space port, hive city, city, manufactorum, etc.), the players faction will be required to first hold at least one quadrant which is adjacent to the target first.

    The intent of the revision was to keep the planet from being entirely unassailable if a player holds both SP and SG.
    Last edited by morella888; 07-01-2015 at 05:26 PM.

  7. #27
    Senior Member Caldera02's Avatar
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    Yeah he wanted to make them not immune to everyone if the spaceport and generator were controlled.
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  8. #28
    Senior Member morella888's Avatar
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    So do you agree that it would have to be the one of the non-special places though?

  9. #29
    Senior Member Kaika87's Avatar
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    Quote Originally Posted by TxPlays View Post
    Can we get the also this

    and to clarify if the special location bonus is always applied or only when that location is being "attacked" targeted.


    BTW this awesome, thank you for organizing this!!
    Quote Originally Posted by morella888 View Post
    Yeah, comparing the first and revised version of the rules pack, I imagine that was the intent in making the alteration on spaceport to include adjacent hexes.

    RedArmy may not be checking in too much, so would you still be wanting to make that challenge Kaika? for one of the non special adjacent spaces?

    Do y'all agree that is the intent in the change? For reference:

    Original:Furthermore, a faction in control of a spaceport, is considered to be adjacent to the spaceport of each planet and may always strike the space port of any other planet if so chosen.

    Revised:Furthermore, a faction in control of a spaceport, is considered to be adjacent to the spaceport of each planet and as such may always strike the space port or any adjacent hex of any other planet if so chosen.

    From both, under challenges: In order to target a given hex it must have a direct line that can be drawn from the attacking players' territory to the hex being challenged on the map. However, in order to attack any special quadrant (i.e. space port, hive city, city, manufactorum, etc.), the players faction will be required to first hold at least one quadrant which is adjacent to the target first.

    The intent of the revision was to keep the planet from being entirely unassailable if a player holds both SP and SG.
    Yea, that makes sense. If the SG isn't q valid target, I'll direct my attack at the hex Southwest of the port.
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  10. #30
    Senior Member morella888's Avatar
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    So the one next to the hive city?

    And that leaves Ccrazyman up next for challenging, then Darkwynn

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