Hey all,
Throwing some ideas around but wanted feedback on thoughts and changes for 7th edition 40k rule set. This is not for the local tournaments, I repeat not for local tournaments but for other GT's.
Two levels of changes are introduced. Tier 1 which is considered the bare minimum change and Tier 2 change which are optional. Tier 2 changes will have their own flavor due to the local tournament but gives an idea of what should be considered when making the rules.
Tier 1 changes
• Invisibility –
o Suggestions
Remove the need to hit on 6’s or have it a negative to hit the unit including in melee
Revert back to shroud and stealth.
Other suggestions?
• Malefic removal of powers or Daemonlogy
o Remove Daemonlogy power
o Upkeep on summon units
o Look at adding summoning sickness or some type of limitations on Summoning
• Psychic Phase cap limitation of dice – What scaling of powers should be casted for a power.
o No cap depending on malefic removal of dice
o 12 +d6 cap limit – Estimate 4 level 1 powers would be casted
o 18+D6 Cap limit – Estimate 6 level 1 powers could be casted
o 24+D6 cap limit – Estimate 9 level 1 powers could be casted
• Deny the witch
o Bonus or change to deny the witch mechanic to blessings only.
o Difference in psyker level add +1
o Adamantium will add +1 to deny the witch on blessing
• Maelstrom mission card mechanic change
o Add a mulligan mechanic
o If player doesn’t possess units that are needed to secure the objective, discard objective card and pull an additional card.
o Ability to discard one or two cards per turn
• Reroll 2+ mechanic
o 3+/3+ is the best roll you can achieve
o Any reroll of a 2+ save afterwards turns into a 4+ save.
Tier 2 - changes that can be done at the tournament themselves such as the tournament packet.
• Force organization change – Can be done at each tournament themselves
o What is a source?
o Limits on Forge organization chart
How many sources can you pull from?
• Terrain rules
o Tournaments describe area terrain
o Terrain coverage rules
o 25% terrain determination.
• LOS rules
o Can a foot anywhere on the model count as LOS? Change to line of sight to the models eyes.
Changes that should be considered
• Ignore cover
o Change this to -2 to a cover save
• Snap shot mechanic
o Make this -2 to snap shots
• Jink
o Unable to Jink if not moved or immobilized.
• Barrage
o Barrage can now hit any floor anywhere – put limitations on it?
• Hit and run
o All models must have hit and run instead one model that possess hit and run gives it to a whole unit or IC’s cannot pass hit and run to a unit unless the whole unit has hit and run.
Will clean up formatting of the bullet points soon.