Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: "Why Warhammer Failed" article

  1. #1
    Senior Member RealGenius's Avatar
    Join Date
    Sep 2010
    Location
    Not Austin
    Posts
    4,907

    "Why Warhammer Failed" article

    https://ealouse.wordpress.com/2010/10/12/hello-world/

    Want to know more? Keep reading. I can keep ranting.

  2. #2
    UUDDLRLRBA... over 9000!
    Join Date
    Sep 2010
    Posts
    1,122
    Dead link?

  3. #3
    Senior Member RealGenius's Avatar
    Join Date
    Sep 2010
    Location
    Not Austin
    Posts
    4,907
    Still works for me. Here's the article, but most of the action is in the comments.

    Why Warhammer Failed
    Posted on October 12, 2010 by anonymous

    Hi everyone,

    I would think myself to be part of some noble cause, like the original EA Spouse trying to save her husband from a hellish work environment at EA. That had a happy ending, however, with tons of publicity and a total change of overtime wages and salaries and how they are handled within the company. I do not expect a happy ending, so I’ll be personal and selfish, and this is just for me.

    So just call me EA Louse.

    I found out recently that I will be dismissed from Bioware Mythic during the next round of layoffs EA coming this November. I’m sick of seeing EA outsource their art and find every excuse to get rid of us and still not achieve anything. Mythic is dying, and its not us who killed him but we’re taking the fall.

    But if you want to know what really went down with Warhammer, I’ll tell you right now.

    First, the project leaders did not know what they were doing. Jeff Hickman was the saddest excuse for a producer I’ve seen. All he did was drink the Koolaid and suck up to the right people. He was the perfect yes-man, and this reached down to almost all managers.

    My boss who will not be named, again and again would tell us that Rob Denton, one of the original owners, said we should “do this” and “do that” and we would say “omg it makes NO sense, please explain A, B, and C to him. “And then he’d come back and tell us, after we thought he had gone to talk with him,” No, Rob wants in this way. Jeff agrees, this is what we’re going to do. Understood? ” They never actually talked back to Rob. We didn’t talk back to them.

    Rob said jump, our leaders said, “How high?! And on who?”

    So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear, especially since Mark Jacobs was fired.

    Oh, he left voluntarily you say? No, he was fired, and everything placed on his shoulders by those closest to him so they could divide his salary and annual bonus. I bet Rob is enjoying that sweet new Maserati he bought after leaving the knife in his partner of 15 years.

    Want to know more? Keep reading. I can keep ranting.

    Rob was never there during the development of Warhammer. We always joked about when his next weekly holiday was coming. (Answer? Next week!) Mark was not available, was way too head down trying to design his own contributions or whatever. Rob always handled things. We were told NOT to speak with Mark in person, never, or else we would be explaining to Rob.

    The coup began long before Warhammer, and Jacobs did not even realize it.

    And yet, this is common gossip in the company, and nobody in this industry seems to get it. So get it! Rob was responsible for the entire project, then blamed Mark when things went wrong.

    Ah, but could not do it alone. No, he needed Jeff Hickman, promoted from customer service to produce the Warhammer project. Wait, let me let you have that sink in. The man running customer service, on the theory that the management of a large team of CSRs qualified him to run a game development project, was put in charge of a $50 million project with no previous experience.

    And he needed Eugene Evans, the man who brought you the almost non-existent marketing campaign behind Warhammer. We could not even believe how bad they ****ed up the marketing campaign. There was almost none. We slaved for years, and this is how we were rewarded for it by Eugene and the people of EA? Being told that Warhammer was not “worth” a lot of money spent on it? LOL. Now he’s in charge of Bioware Mythic.

    Oh yeah, and he needed Paul Barnett. You know him as the crazy British dude that appears in random videos at EA to promote his latest bull****tery. We know him as the crazy British dude who we have no idea of how he still has a job. This man was supposed to be the savior of Warhammer’s vision and design. Now all he can do is promote his strange ideas about his little secret project web Ultima game that’s been almost universally criticized by all of us and focus groups. What’s that? You didn”t know Paul loves one of those old Ultima games sooooo much he’s making a literal copy of it for Facebook? Well, the cats outta the bag. Too bad it sucks ***.

    So what do they all have in common? All of them failed, badly, in Warhammer, and each of them is in a position of authority in the new company, while the rest of us are facing pink slips. How do they sleep at night? They spin aruond, blame everything on Mark, divide his old salary between them, and never speak about it again. Oh, and they **** us little guys as well.

    Almost makes me congratulate them for having the balls, but after watching them work, it’s obvious they don’t have any. They’re cowards running scared trying to hide under the wing of Bioware, now that Rob has become a general manager of EA.

    And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. **** you not. More than $ 300 million! Can you believe that?

    And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That’s the best they have. The rest of the game is a joke. EA knows it and so does George Lucas,they’re panicking , and so most of Mythic has already been cannibalized to work in Austin on it because they can’t keep pushing back launch.

    Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too ……

    Anyway, back to Warhammer. We shouldn’t have released when we did, everyone knows it. The game wasn’t done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out.

    We sold mor ethan a million boxes, and only had 300k subs a month later. Going down every since. It’s “stable” now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade make more money than our biggest project.

    So there it is. Rewarding the incompetent. Firing the competent.

    I say it anonymously so I can keep my next few paychecks coming.

    So I’m a louse. A big fat EA louse.

    Want some more questions answered? Ask away.

  4. #4
    Fashionably Late daKing's Avatar
    Join Date
    Sep 2010
    Posts
    2,375
    OMG so much text. I didnt learn anything. What was the point Jim?

  5. #5
    UUDDLRLRBA... over 9000!
    Join Date
    Sep 2010
    Posts
    1,122
    The comments (Link is working now? Whatever) are pretty damn funny.

  6. #6
    Senior Member
    Join Date
    Sep 2010
    Posts
    965
    It's an interesting read regarding company mismanagement and backstabbing, but I think Warhammer faced more issues than just internal drama. World of something-or-another-craft may have been a slight competitor for them, especially with the Wrath of Some Lich Dude expansion landing right on their heels.

    The game certainly was rushed, with a bunch of major content being cut at the last minute, and the engine feeling very... clunky, I guess. It just wasn't as fluid as WoW, either because latency wasn't hidden well or because the resource demands on non-super-cartoony graphics are significantly higher, but I suspect the ten years or whatever of code optimization Blizzard's engine has had probably help too (remember - that thing's been adapted from use in WC3).

    The warning about KotOR is kinda a downer. It'd be a shame to see that game suck, but a bad Star Wars MMORPG wouldn't exactly be a new thing.

  7. #7
    UUDDLRLRBA... over 9000!
    Join Date
    Sep 2010
    Posts
    1,122
    Has there been a single good Star Wars OMMRPG?

  8. #8
    Senior Member RealGenius's Avatar
    Join Date
    Sep 2010
    Location
    Not Austin
    Posts
    4,907
    Quote Originally Posted by daKing View Post
    What was the point Jim?
    Point for outsiders: Do NOT work for a video game company.
    Point for gamer devs: Don't make a WoW clone.
    Point for gamers: Star Wars MMO might suck to play, but be nice to listen to and look at.

  9. #9
    Senior Member
    Join Date
    Sep 2010
    Posts
    1,314
    I agree with Jim. I was very disappointed to learn this is actually how the gaming industry is run. They have a bunch of people with little or no management skills spending a lot of money on crap they don't understand. video game design is akin to building a plane while you're flying it, and if the pilot (or management team) is bad, it doesn't matter how bad *** the plane ends up being, it will just crash.

    This is why I'm going indie with my ****.

  10. #10
    UUDDLRLRBA... over 9000!
    Join Date
    Sep 2010
    Posts
    1,122
    Quote Originally Posted by AdamHarry View Post
    I agree with Jim. I was very disappointed to learn this is actually how the gaming industry is run. They have a bunch of people with little or no management skills spending a lot of money on crap they don't understand. video game design is akin to building a plane while you're flying it, and if the pilot (or management team) is bad, it doesn't matter how bad *** the plane ends up being, it will just crash.

    This is why I'm going indie with my ****.
    This is a problem with nearly every company ever. Anything with more than 5 levels of management will have this **** happen to them. It's not a problem with "indy" or "corporate" or whatever, it's a problem with people being ****ing stupid.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •