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    Paradiso 202: Hidden Witness

    Here's a summary of the mission for those without the Paradiso book.

    Mission Objectives
    1. To eliminate one Security Remote (1 point)
    2. To open one Security Room Gate (1 point)
    3. To hack the Security System (1 point per console hacked)
    4. To delete the security record in the Security Validation Panel (1 point)



    Forces
    300pts for both sides

    Deployment
    • Standard 4' x4' board
    • Deployment zones are on opposite edges as normal but are only 8" deep instead of the normal 12"
    • There are 10 elevators (3 on left edge, 3 on right edge, and 2 in each deployment zone) These are represented by normal 1" markers
    • There is an 8" x 8" Security room in the center of the board. It's walls are considered to be of infinite height for LoS purposes. The room has a 1" door on both the left and right side on the board centerline. Models with a base larger than that are not allowed to enter the room. There are 4 Secondary Security Consoles in the room. One in each corner. There are 2 Security Validation Consoles one on the wall facing each deployment zone, but they are outside the room itself.
    • There are 4 Security Remotes. One next to each Security Validation Console, one on the board centerline midway between the Security Room and the left board edge, and one on the board centerline mideway between the Security Room and the right board edge. These remotes are hidden and can not be seen they are represented by a standard sized marker. They don't move but will react in ARO against any figure (not marker) that activates in their LoF. They have Combi-Rifles, Total Reaction, 360 Visors, and Electro-Pulse. The remote's statline is CC5 BS11 PH5 WIP12 ARM2 BTS-3 STR1
    • No Mechanized Deployment
    • Airborne Deployment allowed but must use the elevators instead of normal rules. AD:3 can use any elevator, AD:2 can only use the 6 on the left and right edges, AD:1 has to roll a random elevator. Only one figure allowed in an elevator at a time. Model will be considered dead if still in the elevator at the end of the player's turn. There is no hacking Airborne Deployment in this mission. No PH rolls are made you just spend the order and appear in the elevator of your choice.
    • Impersonation and Infiltration works as normal, but if a figure is deployed outside of the players 8" deployment zone that model must make a PH modified by its BTS at the start of each turn. If you fail the model is revealed if in a hidden state and is immobilized. Healing skills (Doctor, Regen, Medkit, etc.) can remove this state but if the roll is failed the model dies and is removed from the table.



    Winning
    The mission ends when one player succeeds at hacking a Security Validation Console (there is no turn limit). In order to do that first the player must gain access to the security room. This requires an Engineer, Hacker, or Forward Observer to be in base to base with a door, spend 1 short skill and succeed at a normal WIP roll. That will permanently open the door and allow access. Once inside the player must then hack at least 2 of the Secondary Security Consoles (but can hack all 4 for extra points). To do that a Hacker or Engineer must be in base to base with the console, spend one short skill, and succeed at a WIP -3. Hacked consoles can be hacked again by the other player. After hacking at least 2 of the Secondary Security Consoles the player can then attempt to hack a Security Validation Console. To do this a Hacker or Engineer must be in base to base with the console, spend one short skill, and succeed at a WIP -3 roll. No repeaters or remotes with G: Servant are allowed to make any of these rolls it must be the actual Engineer or Hacker model.
    Last edited by granik; 10-08-2013 at 05:51 PM.

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