I'd play with 3.
Printable View
I'd play with 3.
I'd kill 3.
Well I mean, the Rulebook says you can move as far as you can and remain in coherency. But just cause you can move far doesn't mean the rest suddenly gets a movement boost to match yours. Unless he has special drones that is.
That's not interpreting the rules, that's just reading them.
Considering its experiment I assume they are looking at both. I think they would mean just the suit but you never know.
I think the knee-jerk reactions are a bit over the top. Last time forge world released a new suit, it was nerfed into overcosted obscurity. Maybe people should test this suit out instead of blindly saying what they do not like about it. It has a lot of potential to hurt things, but at the same time it puts itself in the worst possible place for Tau, your face. The flight-mode for one turn is fun and flavorful. I always read thread after thread about how the game is becoming very bland and forge world does something about it, only for the mass whining to ensue about the new broken forge world thing.
Maybe fully reading the rules and understanding whats going on would help as well. This thing moves as if a swooping fmc for the movement phase, which means during the opponents shooting phase guess what? It's a normal 4W jet pack MC. It's not as hard to hill as a helldrake and if it jumps in your face then you can assault it. It cannot gain a 3++ invul outside of melee so it's stuck with its 5++ from shots outside 12" and 4++ from shots inside 12". It also has severely unfocused weaponry, one is anti infantry and the other is anti-tank.
It has hit and run, but it's an I2 suit. If it takes the drones to get to I4, it loses the ability to jump around the battlefield because the drones cannot do the jump like the 109 can.
My knee jerk reaction is tau needs more mobility. I take anything that does that as a good step. Soon I think the game will be balanced enough we don't need comp and we don't need micro worry.
The last 4 codices are great steps foward, compared to Eldar? Sure they are weak. I think the ship is righting itself. And nothing about this suit strikes me as "oh great more tau bull****tery."
If it isn't a FMC in the opponents turn then it is a bit more reasonable.
Depends on how that is ruled in the end. If it is a FMC even for just 1 turn it will be absolutely ridiculous. A double AP 2 torrent flamer with a 30" threat zone on a durable platform isn't something the game needs.
Outside of the flying part I think it is an awesome suit that fills quite a few gaps for Tau.
Am I the only one who never lost every game against a heldrake?