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X-wing List Fragments
Two partial X-wing lists I want to try, looking for some input on how to flesh them out:
Imperial
First, was there ever a ruling on Boba Fett and navigators, whether they let you stack the two effects?
Boba Fett Autoblaster/Proton Bomb/Push the Limit/Navigator/Engine Upgrade 59 points
Basically, trying to make a large ship dance like a hutt on a pinhead. Boost (with a second boost if needed), plus the Fett/navigator reactions with a high pilot skill to keep focused on an enemy, whittling them down with the very close range Autoblaster and placing a bomb exactly where needed. Question is, overkill on the maneuver abilities? And what to fill the rest of the list out with? Probably a 150 point list.
Rebel:
How badly would a list spamming hwk-290s be? I love the ship (far more than the rest of the rebel stuff so far), but an attack score of 1 feels like a killer. Blaster turrets and recon specialists everywhere it feels like.
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I'm pretty sure Fett's ability plus the navigator's stack since the rules state that when multiple abilities resolve simultaneously you can choose the order to resolve them. However, you wouldn't be able to boost twice with PTL since you can only take an action once per turn. As for what else to add, I would suggest either 2 alpha interceptors with stealth on one to come in at 99 or 2 academy ties with dark curse or backstabber, also at 99. I don't have any experience building 150 pt lists yet.
My 2 cents
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Yes, Boba Fett and Navigator stacks. People have nick named it "Fettigator".
Proton Bomb isn't good on that, IMHO, because you spend you time getting behind ships instead of flying in front of them. You could also add the one that lets you do a barrel roll (expert handling?).
I tried it last week... It was interesting but needs lots of practice.