I will not be there this week but here is a scenario to play.
103 Penetration Raid
Mission Objectives
Players must secure and hold an area of the table for their opponents full player turn in order to accomplish the object.
Forces:
Each player agrees on a point limit for the game
Deployment:
Attacker/Defender. Winner of the deployment Roll can determine if they are the attacker or the defender. The attacker sets up first but goes first. The Defender sets up second and goes second.
Scenario Set-Up:
Deploy terrain as normal. Place a 25mm counter 12” from each table edge along the horizontal center line.
Scenario Special Rules:
• Each counter can be utilized to fulfill the mission objective
• Each objective possess the TO:Camoflage rule and must be discovered before it can be claimed.
• Claiming the objective is done by:
o Discovering the objective
o Place a model in such a way as to have the objective completely within the model’s Zone of Control.
o The objective must remain within the models Zone of Control for the opponent’s entire active turn.
• Once discovered you must grab the objective using a Short interact skill and return to objective to your deployment zone.
• Once grabbed a new objective re-appears in the same location.
• No model may carry more than 1 objective.
• If a model carrying an objective dies, the objective falls in place and immediately reverts to the TO: Camo stat.
• Any model may attempt to retrieve a fallen objective.
Ending the Game
Each objective returned to your deployment zone is worth 1 point. The player who returns the most objectives to their deployment zone (and hence collects the highest number of victory points from doing so) is the winner of the game. Note the objective must be wholly within your deployment zone to score the point.
Please ask any questions you might have here.