Umm...holy sheet.
http://www.belloflostsouls.net/2016/...ic-powers.html
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Umm...holy sheet.
http://www.belloflostsouls.net/2016/...ic-powers.html
6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
If this truly works the way it is described.....just wow.
does this mean you are going to stop trying to buy a necron army and try to buy a space marine army
where is this said space marine army
Maybe they won't be rolling on invisibility as often now.
Question on the conclave. How do we play casting psychic powers locally? Do we use the ITC ruling of being able to cast based on mastery level or based on available warp charges? I think it's based on warp charges, personally, but I don't play psykers that often, so I don't know what we go by around here.
That teleport power is just rife for abuse and shenanigans.
Yes, it is. Can't kill a unit off an objective? No problem, teleport!
See? GW goes just far enough to make you think it's gonna be cool...and then they ruin by making it something you can't target enemy units with.
Sometimes I swear GW could eff up a wet dream...
...but I could be wrong:
5 – WC2 blessing, 18″. Move target unit by 18″.
6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
If that last statement is true, let the swapnanigans begin!
I think my favorite part about this is the fact Marines get full access to every single psychic discipline AND 4 unique disciplines.
Most psykers get access to maybe 3 disciplines. Even the masters of psykers, Tzeentch, gets 3. Marines though get 11 disciplines. and harness on a 2+.
Marine psykers are so much better then everyone else at being psykers now its ridiculous. and it makes no sense fluffwise either.
Because Emperor? Taking the Dump of Eternity on the Golden Throne has to be doing something, right? Right?
Nah, cant targets enemies(99% sure). You can find the full text of the power. 1% is gonna argue because they worded it differently than every other blessing you can target enemies. With drop pods it will still allow you turn one charges and a 50-52" thunderwolf threat range.
So much racist Thunder Wolf hate.
"They hate us 'cause they ain't us."
Just going along with John's talk about anti-Wolf hate.
That phrase is used by groups of people that are hated on for one reason or another.
Why?
there is anti wolf hate because that is not a fun army to play against. now i have discussed with john and the version he plays is not entirely obnoxious, but you havent felt anger til you play against one that is 90% of their army is one unit with 3++ and it is either invisible or they get toe in ruins saves and cast shrouding for the wolves and add a sanguinary priest for a 5+ fnp.
keep in mind this unit moves 12" and also usually has fleet if the player did it right so they reroll their charge so it is very difficult to run and hide. you pretty much have to have a MSU army and retreat to the four corners of the board and try to do late game objective grabbing.
however john does not run a 90% wolfstar nor does he add the sanguinary priest so let's leave him out of it.
That was kinda my point in the first place -- without Invis even wolfstar eventually dissolves to focus fire. Trick is to survive long enough and make it to where the 'star breaks up to chase all your spread-out units and just shoot, shoot, shoot once everyone isn't invis.
I won't say it's easy. It's not. But then again....killing an entire army never should be.
Maybe it's just me.....but, if I know that I will be facing invisible units. I bring something to take away/lessen the chances of invisibility, not cry about it.
yes anyone who gripes about playing an invisible wolfstar with fnp is crying