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Prisoner P-09
Infinity released this scenario as a free PDF as a sort of teaser to Paradiso. Granik and I played it a couple times, and it's kind of awesome. In fact I like it better than a lot of the actual Paradiso scenarios. One wrinkle is you need a room that's an exact size to play it We just drew it on a piece of paper heh. They do sell this room (it shows up in a couple scenarios) here, but I do not have it:
http://www.thewarstore.com/product80649.html
The PDF is here:
http://www.beastsofwar.com/downloads...SONER-P-09.pdf
The mission has a really neat take on balancing out first turn. Basically, if you're the attacker, you get first turn, but you start out behind this big cargo door, and only certain troops can deploy outside of it. You have to use one of these to activate a console to open the door, or else the compartment gets vented to space and your army dies hahhaha. Anyway the couple times we played it, it was mega fun. Any interest in trying this one out?
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At the risk of having my guys jettisoned into the vacuum of space, I wouldn't mind trying it out.
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I think we should plan to play this on Thursday for some scenario practice before we start Paradisio.
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I'll bring something we can use as the room. It might be pretty ghetto, or I might get motivated and make up something real from my paper terrain set.
And we never had it end up where someone got jettisoned, just sometimes you end up burning more orders than you want turning off the airlock because your dice are malfunctioning.
One thing that was never clear to me in that scenario though was how you figure out who's attacker and who's defender. Rick and I always just agreed on it. But you can't just roll because you sort of need different lists for each side. The defender needs his extra 20 points of sentries, plus the defender can't use impersonation (but the attacker can) and I think there is some other stuff.
I'll roll 2 lists, one for each and just play whichever. They are both fun to play.
One note that's non-obvious from the rules but that was discussed on the official Infinity forums: the scenario says you can't use AD: Combat Jump, but you can use an AD: Combat Jump troop downgraded to AD: Airborne Infiltration.
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Funny enough,I hadn't thought about being the Defender in the scenario. Guess I'll make a 2nd list just in case.
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So how would Superior Infiltration Work in this mission?
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I'd think the same way it always does. You make the same roll with the same penalties that the regular infiltrators make, but if you fail the roll where a normal infiltrator would lose their hidden state and have to make a dispersion roll a model with superior infiltration just loses the hidden state but doesn't disperse.
It'd be great for the attacker as you could deploy right next to the terminal and try to get the bay doors open with your first order.
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Yeah Superior Infil is my go to trick for not getting vented to space.