Quote Originally Posted by ccrraazzyyman View Post
Actually, you'll never have the 10 man pink horrors casting more than one power per turn, because the ITC FAQ explicitly denies the ability to cast more powers than your mastery level (sorry grey knights!)
This is a good point. The 6th edition mechanic for Horrors is just generally outdated for 7th Psyker rules, to the player's detriment....hey look I spent all the points on getting them to be 3 warp charges a turn. What's that, you only roll based on mastery? So just once? Hooray.

If only they had updated the CSM and CD books instead of starting in with all the Daemonkin stuff :-( we'll see if there's a Tzeentch book that improves things or not.

Quote Originally Posted by Sloth View Post
I agree this is not as powerful as RAW, but it hardly makes the army unplayable. I think you are over reacting a bit.
I didn't said it made the army "unplayable," I said it was crippling to the point of where I probably won't bother bringing it to a tournament even though under RAW it's my favorite and best-performing army. I've played with CD summoning psykers at a bunch of tournaments ranging from the first big one of 7th (WGC last year) to a big tournament two weeks ago, across three different cities under various metas with all the new stuff coming out every month. So I think I have more than even experience and practice to judge the extent of how much this impacts CD Psykers and competitiveness.