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    Senior Member RedArmy's Avatar
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    The system has been raging with battle as all manner of races clash over the territory and treasures lost here. As these battles rage, there was a massive echo of sound wave that was heard throughout the system, and all races experienced the same loss of radio contact for some moments before things regained their normal functioning.

    Just before this there were creaks and moans heard on Balin V, as old doors long lost to time have begun to crack. Whispers are spreading through the sector that cultists and warbands of Chaos have been seen with wicked looking weaponry, glowing with some strange power unknown. Why and what this means is not yet known …

    Ok, I was going to write a very prosey-short story to open this, but I am in an unbelievably busy time at work right now and I just didn’t have time for it. However, the gains made on Balin V have bought the hordes of Chaos a boon for this turn at least …

    Edited - The map is now correct I believe, so factions please start figuring out and issuing your challenges. As some of the maps become more congested, if two factions declare an attack on the same hex, the faction that issues the challenge first will get the challenge (determined by when those challenges are sent to me), the other faction will have to choose a new target.

    I am very, very busy this week with work but I will try to respond to emails/PMs as soon as possible so that we hopefully are able to get our games in this week. Here is the map as is:

    https://www.centexwar.com/Map-Week2a.jpg

    The bonuses for the games at the start of the turn are as follows:

    Imperial vs Xenos: Xenos get +1 to deployment, +2 to table sides and seize the initiative
    Imperials get 50 extra points

    Imperial vs Chaos: Both factions get 50 bonus points
    Chaos get +1 to table sides
    Imperials get +1 to deployment, +/- 1 to reserve rolls

    Xenos vs Chaos: Chaos get 50 bonus points
    Xenos get +2 to table sides and seize the initiative
    Xenos get +1 to deployment, +/-1 to reserve rolls and generate one extra warlord trait

    All Chaos matches: The forces of Chaos have found ancient halls of a long lost Necron tomb world. The dark mechanicus has toyed with some of the new technologies and secrets they have found buried there and have made improvements to the armory of their faction. Due to this each chaos faction may choose a single boon per game which must be declared before the game starts:
    1. Targeting systems – once per game a chaos general may declare the use of this, and until the start of their next turn may reroll all 1’s on attack rolls (shooting and close combat).
    2. Improved power cells – once per game a chaos general may declare the use of this, and until the start of their next turn all 6’s in shooting count as AP2 (not compable with Tyranid bio-weapons)
    3. Shielded armor - once per game a chaos general may declare the use of this, and until the start of their next turn they gain the FNP 5+ special rule from special force shielding.
    Last edited by RedArmy; 08-11-2015 at 08:57 AM.
    ~The artist formerly known as Viscount Alexandru~

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