Results 1 to 10 of 28

Thread: Rules Question

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #13
    Senior Member RedArmy's Avatar
    Join Date
    Apr 2014
    Location
    Pflugerville
    Posts
    670
    Quote Originally Posted by eaglesmvp11 View Post
    one more question. what are the thoughts on conceding games that are clearly lost? like in order to preserve important characters or units with a lot of xp in later weeks?
    I think we might need to put this one up for community consensus, as I don't want to just make a rulling on that. The issue is there I see good arguments for both sides:

    You have to play it out: What forces are going to survive this battle? If you don't play it out, it opens it up to gamesmanship of just throwing in the towel to preserve units that you don't want to lose. That isn't fair to others who are playing through.

    You can give up: This is supposed to be fun, and I don't want to discourage people by making them sit there and take 6 turns of un-fun @ss beating when the matter is well decided.

    Possible Solution? You have to play 5 full turns but you can "tactically withdraw at that time"????

    What I can say, is that I was in this situation last night, getting battered by Dan's army of 300 dakka fexes (or something like that ;p ), and he offered to have us throw the towell in, but I chose to play it out, and we had a good time.

    What does anyone else think?
    Last edited by RedArmy; 07-03-2015 at 12:50 PM.
    ~The artist formerly known as Viscount Alexandru~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •